Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6068332" data-attributes="member: 57383"><p>I don't recall us talking about "generic-ising" the Sword Charm, but if you fancy the idea I'd be fine doing both.</p><p></p><p>Hmm...</p><p></p><p>Here's an outline:</p><p></p><p><strong>Rejuvenation (Su):</strong> The Reaper cannot be destroyed through simple combat. If "destroyed" its body will crumble away to dust, leaving a small charm shaped like a sword. X later The Reaper reappears at full strength at whatever place it haunted and the sword charm vanishes. The Reaper can only be destroyed permanently if the sword charm is destroyed before The Reaper rejuvenates. A typical sword charm is a Fine sized object with X hp, hardness Y, and break DC Z.</p><p></p><p>And for the original seven sword spirits we can have a subentry which includes something like:</p><p></p><p><strong>Amulet of the Seven Swords:</strong> The <em>amulet of the seven swords</em> is a minor artifact in the form of a gold medallion with seven slots the shape of sword charms, plus a sword charm for each of the original seven swords spirits - The General, Keeper of the Key, Reaper, Screaming Child, Shadow Walker, Paper Warrior, and Veiled Maiden. The medallion and the sword charms slowly repair any damage they take at the rate of 1 hit points per hour, regardless of the source or type of damage. Even if the medallion or a sword charm is annihilated, it reappears unharmed the next day in its old haunts. Since a seven sword spirit can only be destroyed if its sword charm is, this renders the original spirits effectively immortal.</p><p></p><p><span style="color: #ff0000">In addition, the medallion has the the power X</span>.</p><p></p><p>The only way to permanently destroy the <em>amulet of the seven swords</em> is to collect all seven sword charms and place them in the slots in the medallion and then destroy the amulet. The amulet can not repair itself when all its parts are joined together <span style="color: #ff0000">but it gains additional powers Y, Z</span>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6068332, member: 57383"] I don't recall us talking about "generic-ising" the Sword Charm, but if you fancy the idea I'd be fine doing both. Hmm... Here's an outline: [B]Rejuvenation (Su):[/B] The Reaper cannot be destroyed through simple combat. If "destroyed" its body will crumble away to dust, leaving a small charm shaped like a sword. X later The Reaper reappears at full strength at whatever place it haunted and the sword charm vanishes. The Reaper can only be destroyed permanently if the sword charm is destroyed before The Reaper rejuvenates. A typical sword charm is a Fine sized object with X hp, hardness Y, and break DC Z. And for the original seven sword spirits we can have a subentry which includes something like: [B]Amulet of the Seven Swords:[/B] The [I]amulet of the seven swords[/I] is a minor artifact in the form of a gold medallion with seven slots the shape of sword charms, plus a sword charm for each of the original seven swords spirits - The General, Keeper of the Key, Reaper, Screaming Child, Shadow Walker, Paper Warrior, and Veiled Maiden. The medallion and the sword charms slowly repair any damage they take at the rate of 1 hit points per hour, regardless of the source or type of damage. Even if the medallion or a sword charm is annihilated, it reappears unharmed the next day in its old haunts. Since a seven sword spirit can only be destroyed if its sword charm is, this renders the original spirits effectively immortal. [COLOR=#ff0000]In addition, the medallion has the the power X[/COLOR]. The only way to permanently destroy the [I]amulet of the seven swords[/I] is to collect all seven sword charms and place them in the slots in the medallion and then destroy the amulet. The amulet can not repair itself when all its parts are joined together [COLOR=#ff0000]but it gains additional powers Y, Z[/COLOR]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
Top