Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6106077" data-attributes="member: 57383"><p>Checking the module again, I found the answer to the "Rejuvenation delay" question:</p><p></p><p></p><p></p><p>I've updated the <a href="http://www.enworld.org/forum/5999586-post1241.html" target="_blank"><strong>The Reaper Working Draft</strong></a>'s Rejuvenation so it's "The following night" instead of "2d12 days later".</p><p></p><p>As for the background, how's this:</p><p></p><p><em>The gaunt figure of a man carrying a scythe. All you can see of his face is a mouth twisted into an evil leer, the rest is shadowed beneath a broad cane hat.</em><em> Despite the peasant's hat and weapon, he carries himself proudly. </em><em>His clothes are caked in blood and soil, but are once-noble garments of silk. What little skin you can see looks dirt-grey and wrinkled.</em></p><p></p><p>The Reaper is one of the Seven Swords, a group of seven weapon masters who were transformed into unique undead by an ancient curse that binds them to a castle they once guarded in life. If one of the Seven Swords is destroyed, the curse causes them to reform the following night and continue to haunt the castle. </p><p></p><p>The Reaper was once a nobleman who affected the habits of a peasant. He specialized in the scythe, with which he harvested men even more eagerly than he'd harvest wheat. Trapped in undeath, The Reaper still finds joy in bloodshed, and will whistle and grin evilly at the mere prospect of a fight.</p><p></p><p>The Reaper is 6 feet tall and weighs about 150 pounds. It can speak Common in an eerie whisper, but rarely does so. </p><p> </p><p> <span style="font-size: 12px"><strong>Combat</strong></span></p><p>The Reaper uses its burrowing and gravesight abilities to hide underground and await intruders, whereupon it leaps out of the ground to attack. The Reaper fights to the finish with no thought of retreat, trusting in its <em>sword charm's</em> power to restore it to unlife should it be destroyed.</p><p></p><p><span style="font-size: 12px"><strong>In Kara-Tur</strong></span></p><p>The Seven Swords were the leading members of the Ito clan and lived in Ito-Jo castle. Their malign influence of a krakentoa led to their rule becoming tyrannical and eventually brought down a dreadful curse upon the Swords and the entire castle, turning it into a haunted place of the damned. The Seven Swords of It-Jo cannot be destroyed simply by destroying their sword charms. The only way to permanently lay them to rest is to slay the krakentoa responsible for the curse.</p><p></p><p>Not even The Reaper can remember what its name was when he was alive, all that is known is he was a <em>Kensei</em> weapon master who lived in a stone gardener's hut next to the second gatehouse of the castle.</p><p></p><p>The Reaper's hut is surrounded by a rusting iron fence whose gate hangs loose and creaks in the wind. If anything touches the gate or fence it triggers a magical illusion of howling winds, flashing lightning and earth tremors that lasts for 1 round, which alerts The Reaper to erupt from the ground and "harvest" the intruders.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6106077, member: 57383"] Checking the module again, I found the answer to the "Rejuvenation delay" question: I've updated the [URL="http://www.enworld.org/forum/5999586-post1241.html"][B]The Reaper Working Draft[/B][/URL]'s Rejuvenation so it's "The following night" instead of "2d12 days later". As for the background, how's this: [I]The gaunt figure of a man carrying a scythe. All you can see of his face is a mouth twisted into an evil leer, the rest is shadowed beneath a broad cane hat.[/I][I] Despite the peasant's hat and weapon, he carries himself proudly. [/I][I]His clothes are caked in blood and soil, but are once-noble garments of silk. What little skin you can see looks dirt-grey and wrinkled.[/I] The Reaper is one of the Seven Swords, a group of seven weapon masters who were transformed into unique undead by an ancient curse that binds them to a castle they once guarded in life. If one of the Seven Swords is destroyed, the curse causes them to reform the following night and continue to haunt the castle. The Reaper was once a nobleman who affected the habits of a peasant. He specialized in the scythe, with which he harvested men even more eagerly than he'd harvest wheat. Trapped in undeath, The Reaper still finds joy in bloodshed, and will whistle and grin evilly at the mere prospect of a fight. The Reaper is 6 feet tall and weighs about 150 pounds. It can speak Common in an eerie whisper, but rarely does so. [SIZE=3][B]Combat[/B][/SIZE] The Reaper uses its burrowing and gravesight abilities to hide underground and await intruders, whereupon it leaps out of the ground to attack. The Reaper fights to the finish with no thought of retreat, trusting in its [I]sword charm's[/I] power to restore it to unlife should it be destroyed. [SIZE=3][B]In Kara-Tur[/B][/SIZE] The Seven Swords were the leading members of the Ito clan and lived in Ito-Jo castle. Their malign influence of a krakentoa led to their rule becoming tyrannical and eventually brought down a dreadful curse upon the Swords and the entire castle, turning it into a haunted place of the damned. The Seven Swords of It-Jo cannot be destroyed simply by destroying their sword charms. The only way to permanently lay them to rest is to slay the krakentoa responsible for the curse. Not even The Reaper can remember what its name was when he was alive, all that is known is he was a [I]Kensei[/I] weapon master who lived in a stone gardener's hut next to the second gatehouse of the castle. The Reaper's hut is surrounded by a rusting iron fence whose gate hangs loose and creaks in the wind. If anything touches the gate or fence it triggers a magical illusion of howling winds, flashing lightning and earth tremors that lasts for 1 round, which alerts The Reaper to erupt from the ground and "harvest" the intruders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
Top