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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6280353" data-attributes="member: 57383"><p>Oh yes, I'd forgotten about that post. Upon reflection, my earlier concerns about Escape Artist still hold, as (a) the ability allows the user to follow "every move" of the target and (b) Escape Artist is to escape from <em>restraints</em>, and this ability does not restrain the target.</p><p></p><p>Hold on, the earlier ability mentions the opponent can escape with a "Leap" special ability, so maybe we should substitute a Jump check for Escape Artist?</p><p></p><p>Reading the fluff text again, I'm wondering whether these shouldn't be opposed skill checks instead of flat DCs, and if the check fails the "sticky" Maiden moves with the opponent they're using Sticky Touch against.</p><p></p><p>That'd seem to be in keeping with the original ability.</p><p></p><p>I'd be fine keeping the current draft of Sticky Touch though, I'm pretty happy with it as-is.</p><p></p><p></p><p></p><p>Upon reflection, it would help ensure the Maidens get to show off most of her special moves before being felled by those blasted PCs, so let's go for it.</p><p></p><p>We could mix it up a bit more in the description to indicate the wide range of multiple attack combinations:</p><p></p><p>Second, if the Veiled Maidens performs an attack action, not all attacks need to be of the same type. For example, four bodies may make standard attacks with veils or unarmed strikes, while the other three bodies make two Entangle Weapon special attacks and a Sticking Touch special attack.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6280353, member: 57383"] Oh yes, I'd forgotten about that post. Upon reflection, my earlier concerns about Escape Artist still hold, as (a) the ability allows the user to follow "every move" of the target and (b) Escape Artist is to escape from [I]restraints[/I], and this ability does not restrain the target. Hold on, the earlier ability mentions the opponent can escape with a "Leap" special ability, so maybe we should substitute a Jump check for Escape Artist? Reading the fluff text again, I'm wondering whether these shouldn't be opposed skill checks instead of flat DCs, and if the check fails the "sticky" Maiden moves with the opponent they're using Sticky Touch against. That'd seem to be in keeping with the original ability. I'd be fine keeping the current draft of Sticky Touch though, I'm pretty happy with it as-is. Upon reflection, it would help ensure the Maidens get to show off most of her special moves before being felled by those blasted PCs, so let's go for it. We could mix it up a bit more in the description to indicate the wide range of multiple attack combinations: Second, if the Veiled Maidens performs an attack action, not all attacks need to be of the same type. For example, four bodies may make standard attacks with veils or unarmed strikes, while the other three bodies make two Entangle Weapon special attacks and a Sticking Touch special attack. [/QUOTE]
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