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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6582142" data-attributes="member: 57383"><p>If I remember <em>Oriental Adventures</em> correctly, the original power could be activated at will without any effort - presumably the high level samurai just assumes a threatening attitude and he's such a terrifying badass that minor opponents will be scared off.</p><p></p><p>That suggests it ought to be a free action rather than something that requires the General to attack.</p><p></p><p>The original power is relatively weak, affecting only 1 HD creatures and all, so I'd rather not have it as powerful as full "dragon fear", although I agree that if it <em>only</em> affects 1 HD creatures it's of scant use to the General.</p><p></p><p>Hmm, how about if we make it 1 HD = panicked, up to 4 HD = frightened, 5 or more HD = shaken.</p><p></p><p>I guess we could also reduce the duration. Frightful Presence's 4d6 rounds is rather long. The "demoralize opponent" effect of the Intimidate skill only makes the target shaken for 1 round.</p><p></p><p>Actually, that gives me an idea. We could make this a "super intimidation" ability that uses the same mechanism as demoralize opponent (An Intimidation check vs a level check (plus Wisdom and fear modifiers), just to be different.</p><p></p><p>Although a Will save works just as well for me.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6582142, member: 57383"] If I remember [I]Oriental Adventures[/I] correctly, the original power could be activated at will without any effort - presumably the high level samurai just assumes a threatening attitude and he's such a terrifying badass that minor opponents will be scared off. That suggests it ought to be a free action rather than something that requires the General to attack. The original power is relatively weak, affecting only 1 HD creatures and all, so I'd rather not have it as powerful as full "dragon fear", although I agree that if it [I]only[/I] affects 1 HD creatures it's of scant use to the General. Hmm, how about if we make it 1 HD = panicked, up to 4 HD = frightened, 5 or more HD = shaken. I guess we could also reduce the duration. Frightful Presence's 4d6 rounds is rather long. The "demoralize opponent" effect of the Intimidate skill only makes the target shaken for 1 round. Actually, that gives me an idea. We could make this a "super intimidation" ability that uses the same mechanism as demoralize opponent (An Intimidation check vs a level check (plus Wisdom and fear modifiers), just to be different. Although a Will save works just as well for me. [/QUOTE]
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