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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6589735" data-attributes="member: 57383"><p>That's basically the idea. We'd have to tweak it so it can affect multiple targets, since the phrasing of the Intimidate skill suggests it affects a single target. An obvious approach would be drawing some inspiration from the Bardic Music ability's use of the Perform skill. The Fascinate power seems the closest.</p><p></p><p>How's this:</p><p></p><p><strong><span style="color: #ff0000">Power Name</span> like "Martial Intimidation" or "Demoralizing Stance" (Ex or Su [<span style="color: #FF0000">?</span>]):</strong> The General can unsettle foes with his mere presence or by making a threatening sound and/or gesture. This is a free action and does not require the General to move. </p><p></p><p>Each creature to be demoralized must be within 90 feet, able to see or hear the General's threat, and able to pay attention to him. The General must also be able to see the creature.</p><p></p><p>To use the ability, the General makes an Intimidation check. Its check result is the DC for each affected creature’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If the Intimidation DC beats a target's check result, the target is panicked if it has 1 Hit Dice, frightened if it has up to 4 Hit Dice, and shaken if it has 5 or more Hit Dice. These effects lasts X rounds. If the DC fails to beat a target's check result, that target cannot be affected by the general's [<span style="color: #ff0000">Power Name</span>] for 24 hours. </p><p></p><p>[<span style="color: #ff0000">Power Name</span>] is a mind-affecting [fear] ability.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6589735, member: 57383"] That's basically the idea. We'd have to tweak it so it can affect multiple targets, since the phrasing of the Intimidate skill suggests it affects a single target. An obvious approach would be drawing some inspiration from the Bardic Music ability's use of the Perform skill. The Fascinate power seems the closest. How's this: [B][COLOR=#ff0000]Power Name[/COLOR] like "Martial Intimidation" or "Demoralizing Stance" (Ex or Su [[COLOR=#FF0000]?[/COLOR]]):[/B] The General can unsettle foes with his mere presence or by making a threatening sound and/or gesture. This is a free action and does not require the General to move. Each creature to be demoralized must be within 90 feet, able to see or hear the General's threat, and able to pay attention to him. The General must also be able to see the creature. To use the ability, the General makes an Intimidation check. Its check result is the DC for each affected creature’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If the Intimidation DC beats a target's check result, the target is panicked if it has 1 Hit Dice, frightened if it has up to 4 Hit Dice, and shaken if it has 5 or more Hit Dice. These effects lasts X rounds. If the DC fails to beat a target's check result, that target cannot be affected by the general's [[COLOR=#ff0000]Power Name[/COLOR]] for 24 hours. [[COLOR=#ff0000]Power Name[/COLOR]] is a mind-affecting [fear] ability. [/QUOTE]
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