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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6630314" data-attributes="member: 57383"><p>I'm wondering whether giving the General the Two-Weapon Fighting feat instead of Improved Disarm might make sense.</p><p></p><p>Dual-wielding a katana and wakizasha is a fairly common technique for the more cinematic samurai, and there isn't any mention of him being skilled in disarming in the original adventure. Indeed, the only martial trick that's mentioned is <em>iajitsu</em>, which we've represented by Quick Draw.</p><p></p><p>Oh, and I realize I've missed a trick with the Mirror Phantom's writeup. The original adventure has: "After the first exchange of blows the katana appears in his hand <strong>and he vanishes</strong>. He appears shortly after — all twenty of him! He can create a mirror image effect with the room mirrors and his sword. "</p><p></p><p>So the <em>mirror phantoms</em> ability should include some kind of <em>dimension door</em> effect which causes the General to step out of a mirror. Also, there ought to be nineteen images. (i.e. there are twenty Generals, but one's the real one).</p><p></p><p>Seems like a rewrite of the first and second paragraphs is in order.</p><p></p><p>How about:</p><p></p><p><strong>Mirror Phantoms (Su):</strong> <span style="color: #00ffff">Once a day, the General can use a <em>dimension door</em> effect to step out of a mirror within Z feet. At the same time, nineteen illusory duplicates of the General step out of mirrors in the same area</span>. These duplicates are illusory figments similar to the images created by a <em>mirror image</em> spell. The phantoms last up to 13 minutes or until they are destroyed.</p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">A mirror must be large enough for the General to fit through its frame for the General or a phantom to step out of it</span>. Multiple figments can step out of the same mirror if the General creates more figments than the number of suitable mirrors. Every mirror phantom must remain within X feet of all the other phantoms and the General. The General can move into and through the figments and the figments may also move through each other. When a mirror phantom separates from the General, observers can’t use vision or hearing to tell which is real and which the phantom. The figments mimic the General's actions, pretending to strike with a sword when it strikes with a sword, charge when it charges, and so on.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6630314, member: 57383"] I'm wondering whether giving the General the Two-Weapon Fighting feat instead of Improved Disarm might make sense. Dual-wielding a katana and wakizasha is a fairly common technique for the more cinematic samurai, and there isn't any mention of him being skilled in disarming in the original adventure. Indeed, the only martial trick that's mentioned is [I]iajitsu[/I], which we've represented by Quick Draw. Oh, and I realize I've missed a trick with the Mirror Phantom's writeup. The original adventure has: "After the first exchange of blows the katana appears in his hand [B]and he vanishes[/B]. He appears shortly after — all twenty of him! He can create a mirror image effect with the room mirrors and his sword. " So the [I]mirror phantoms[/I] ability should include some kind of [I]dimension door[/I] effect which causes the General to step out of a mirror. Also, there ought to be nineteen images. (i.e. there are twenty Generals, but one's the real one). Seems like a rewrite of the first and second paragraphs is in order. How about: [B]Mirror Phantoms (Su):[/B] [COLOR=#00ffff]Once a day, the General can use a [I]dimension door[/I] effect to step out of a mirror within Z feet. At the same time, nineteen illusory duplicates of the General step out of mirrors in the same area[/COLOR]. These duplicates are illusory figments similar to the images created by a [I]mirror image[/I] spell. The phantoms last up to 13 minutes or until they are destroyed. [COLOR=#00ffff] A mirror must be large enough for the General to fit through its frame for the General or a phantom to step out of it[/COLOR]. Multiple figments can step out of the same mirror if the General creates more figments than the number of suitable mirrors. Every mirror phantom must remain within X feet of all the other phantoms and the General. The General can move into and through the figments and the figments may also move through each other. When a mirror phantom separates from the General, observers can’t use vision or hearing to tell which is real and which the phantom. The figments mimic the General's actions, pretending to strike with a sword when it strikes with a sword, charge when it charges, and so on. [/QUOTE]
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