Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6698726" data-attributes="member: 57383"><p><strong>Shadow Walker Original Stats</strong></p><p></p><p><em>Fourth is the one-who-walks-in-shadow; his might comes from his darkblade, swift and silent.</em></p><p></p><p>A special note for the DM: each of the seven swords possesses a special weakness. If the characters specifically attack the item or achieve the condition, the weapon master suffers double damage from hits scored and has a -2 on initiative for the next round. The weaknesses are:</p><p><em></em></p><p><em>Shadow Walker:</em> Kusari-gama (AC 0).</p><p></p><p><span style="font-size: 18px"><strong>Shadow Walker</strong></span></p><p><em>An eerie trail of footprints, left foot pointing forward, right foot backward, either begins or ends here. Starlight streams through a cross-shaped window onto the floor, creating a dagger of light. Shadows hug the corners, avoiding the illuminated area</em>.</p><p> </p><p>The fourth weapon master, Ito Yoichi, a bushi-ninja, awaits intruders here. If a character steps into the dagger of light, or looks out the window, a gust of wind blows up a flurry of dust. The Shadow Walker is near. He does all in his power to stop the characters from proceeding.</p><p></p><p>This weapon master should be played for effect. He relies on stealth, ambush, and quick fade-outs, plus his unusual mobility. His special abilities include:</p><p></p><p><em>Blending:</em> By shutting his eyes and not moving, the Shadow Walker has a 48% chance of becoming effectively <em>invisible</em>.</p><p></p><p><em>Wall Walking:</em> He can walk on walls and ceilings at half speed.</p><p></p><p><em>Shadow Hurling:</em> He can fling actual pieces of shadow; if hit, the victim must save vs. paralyzation or be blinded for 1-4 rounds.</p><p></p><p><em>Blur:</em> While in shadow, the first attack of each round against him always misses. The second attack suffers a -2 penalty and all others are made at normal chances.</p><p></p><p>Yoichi’s martial arts special maneuvers are: <em>push</em>, <em>stun touch</em>, <em>hurl</em>, and <em>all around sight</em>.</p><p></p><p>He carries three flash grenades, four large shurikens (dmg 2-5) and 100 lead pellets (when cast on floor, opponents must make a Dexterity save each round to keep their footing; covers a 10-foot-square area).</p><p></p><p>His main weapon is a black <em>kusari-gama +2</em> that reflects no light (dmg 1-6; save vs. paralyzation or lose 1d4 points of constitution). Lost constitution is recovered at a rate of 1 point per turn. A character reduced to 0 constitution dies. This weapon can also entangle normally, and Yoichi hurls such victims into one of the three traps present in the hall as he snaps his weapon free.</p><p></p><p><em>Ito Yoichi:</em> 8th level bushi/7th level ninja (AC 0; MV 15”; hp 39; #AT 3/2; THAC0 12; attack from behind at +2 for damage x3; S 16, I 15, W 8, D 17, C 15, CH 14)</p><p></p><p>When the Shadow Walker is slain, the hall is blanketed by a <em>silence</em> spell. His treasure is hidden in the hollow first tread of the stairs: a silvery chain worth 80 tael and a <em>potion of renewal</em> (cures 25 points of damage or any one ailment). There is also a ring with a tiny katana that fits into the medallion.</p><p></p><p><em>Originally appeared in OA2 Night of the Seven Swords (1986)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6698726, member: 57383"] [b]Shadow Walker Original Stats[/b] [I]Fourth is the one-who-walks-in-shadow; his might comes from his darkblade, swift and silent.[/I] A special note for the DM: each of the seven swords possesses a special weakness. If the characters specifically attack the item or achieve the condition, the weapon master suffers double damage from hits scored and has a -2 on initiative for the next round. The weaknesses are: [I] Shadow Walker:[/I] Kusari-gama (AC 0). [SIZE=5][B]Shadow Walker[/B][/SIZE] [I]An eerie trail of footprints, left foot pointing forward, right foot backward, either begins or ends here. Starlight streams through a cross-shaped window onto the floor, creating a dagger of light. Shadows hug the corners, avoiding the illuminated area[/I]. The fourth weapon master, Ito Yoichi, a bushi-ninja, awaits intruders here. If a character steps into the dagger of light, or looks out the window, a gust of wind blows up a flurry of dust. The Shadow Walker is near. He does all in his power to stop the characters from proceeding. This weapon master should be played for effect. He relies on stealth, ambush, and quick fade-outs, plus his unusual mobility. His special abilities include: [I]Blending:[/I] By shutting his eyes and not moving, the Shadow Walker has a 48% chance of becoming effectively [I]invisible[/I]. [I]Wall Walking:[/I] He can walk on walls and ceilings at half speed. [I]Shadow Hurling:[/I] He can fling actual pieces of shadow; if hit, the victim must save vs. paralyzation or be blinded for 1-4 rounds. [I]Blur:[/I] While in shadow, the first attack of each round against him always misses. The second attack suffers a -2 penalty and all others are made at normal chances. Yoichi’s martial arts special maneuvers are: [I]push[/I], [I]stun touch[/I], [I]hurl[/I], and [I]all around sight[/I]. He carries three flash grenades, four large shurikens (dmg 2-5) and 100 lead pellets (when cast on floor, opponents must make a Dexterity save each round to keep their footing; covers a 10-foot-square area). His main weapon is a black [I]kusari-gama +2[/I] that reflects no light (dmg 1-6; save vs. paralyzation or lose 1d4 points of constitution). Lost constitution is recovered at a rate of 1 point per turn. A character reduced to 0 constitution dies. This weapon can also entangle normally, and Yoichi hurls such victims into one of the three traps present in the hall as he snaps his weapon free. [I]Ito Yoichi:[/I] 8th level bushi/7th level ninja (AC 0; MV 15”; hp 39; #AT 3/2; THAC0 12; attack from behind at +2 for damage x3; S 16, I 15, W 8, D 17, C 15, CH 14) When the Shadow Walker is slain, the hall is blanketed by a [I]silence[/I] spell. His treasure is hidden in the hollow first tread of the stairs: a silvery chain worth 80 tael and a [I]potion of renewal[/I] (cures 25 points of damage or any one ailment). There is also a ring with a tiny katana that fits into the medallion. [I]Originally appeared in OA2 Night of the Seven Swords (1986)[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Oriental Adventures creatures
Top