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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6781286" data-attributes="member: 57383"><p>Updating <a href="http://www.enworld.org/forum/showthread.php?p=6705104#post6705104" target="_blank"><strong>Shadow Walker Working Draft</strong></a>.</p><p></p><p></p><p></p><p>Since I'm not really bothered one way or t'other, let's just do them in alphabetical order.</p><p></p><p>That puts All-Around Sight next, the Shadow Walker gains this ability as a special martial art ability. The original <em>Oriental Adventures</em> text is:</p><p></p><p><strong>All-around Sight:</strong> The character’s training makes him more attuned to his immediate surroundings. He is able to detect opponents on all sides of him, provided they are not <em>invisible</em>. The character can never be struck from behind or suffer a penalty from a back attack. This maneuver is constantly in effect.</p><p></p><p>I assume we're going to adapt one of the standard versions, e.g.:</p><p></p><p><strong>All-Around Vision (Ex):</strong> Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked.</p><p></p><p><strong>All-Around Vision (Ex):</strong> An aurotyugh's flexible eyestalk allows it to look in any direction, providing a +4 racial bonus on Spot and Search checks. An aurotyugh can't be flanked.</p><p></p><p>A simple conversion would be:</p><p></p><p><strong>All-Around Vision (Ex):</strong> The Shadow Walker is trained in secret techniques that make it exceptionally alert and circumspect, providing a +4 racial bonus to Spot and Search checks. The Shadow Walker can't be flanked.</p><p></p><p>If we wanted to emphasize it's due to special training we could make it a competence bonus instead of a racial one.</p><p></p><p>I suppose we could modify it further to include the "provided they are not <em>invisible</em>" proviso of the 1E version, but I'm not inclined to bother - there's nothing about <em>invisibility</em> affecting flanking or the regular All-Around Vision SQ, after all.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6781286, member: 57383"] Updating [URL="http://www.enworld.org/forum/showthread.php?p=6705104#post6705104"][B]Shadow Walker Working Draft[/B][/URL]. Since I'm not really bothered one way or t'other, let's just do them in alphabetical order. That puts All-Around Sight next, the Shadow Walker gains this ability as a special martial art ability. The original [I]Oriental Adventures[/I] text is: [B]All-around Sight:[/B] The character’s training makes him more attuned to his immediate surroundings. He is able to detect opponents on all sides of him, provided they are not [I]invisible[/I]. The character can never be struck from behind or suffer a penalty from a back attack. This maneuver is constantly in effect. I assume we're going to adapt one of the standard versions, e.g.: [B]All-Around Vision (Ex):[/B] Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked. [B]All-Around Vision (Ex):[/B] An aurotyugh's flexible eyestalk allows it to look in any direction, providing a +4 racial bonus on Spot and Search checks. An aurotyugh can't be flanked. A simple conversion would be: [B]All-Around Vision (Ex):[/B] The Shadow Walker is trained in secret techniques that make it exceptionally alert and circumspect, providing a +4 racial bonus to Spot and Search checks. The Shadow Walker can't be flanked. If we wanted to emphasize it's due to special training we could make it a competence bonus instead of a racial one. I suppose we could modify it further to include the "provided they are not [I]invisible[/I]" proviso of the 1E version, but I'm not inclined to bother - there's nothing about [I]invisibility[/I] affecting flanking or the regular All-Around Vision SQ, after all. [/QUOTE]
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