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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6835299" data-attributes="member: 57383"><p>I'm fine with dropping it, in which case…</p><p></p><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?p=6705104#post6705104" target="_blank"><strong>Shadow Walker Working Draft</strong></a>.</p><p></p><p></p><p></p><p>Now you know that'd be far too simple. In fact it's a <em>ki</em> power!</p><p></p><p>The original power is as follows:</p><p></p><p><span style="font-size: 12px"><strong><em>Oriental Adventures</em></strong></span></p><p><strong>Concentrated Push:</strong> The character focuses his inner energy into his hands, giving him great results even from a gentle push. On a successful to hit roll the opponent is knocked back one foot per level of the character. If the distance is greater than three feet, the victim must make a successful saving throw vs. paralyzation to remain on his feet. If the victim hits a solid object, he suffers damage as if he had fallen the same distance. Note that those with Immovability can resist being knocked back. If the Concentrated Push attack is unsuccessful, all attacks made against the character for the remainder of the round have a 2 on their chance to hit.</p><p></p><p>I'd interpret that along these lines:</p><p></p><p><strong>Push (Ex):</strong> The Shadow Walker can Push an opponent of any size as a standard action by hitting it with a melee touch attack. The target must succeed at a DC 19 Will save or be pushed 10 ft. away from the Shadow Walker and take 1d6 nonlethal damage. It must then succeed at a DC 19 Reflex save or fall prone. If the target strikes any solid object during its pushed movement it takes normal damage instead of nonlethal damage.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6835299, member: 57383"] I'm fine with dropping it, in which case… Updating the [URL="http://www.enworld.org/forum/showthread.php?p=6705104#post6705104"][B]Shadow Walker Working Draft[/B][/URL]. Now you know that'd be far too simple. In fact it's a [I]ki[/I] power! The original power is as follows: [SIZE=3][B][I]Oriental Adventures[/I][/B][/SIZE] [B]Concentrated Push:[/B] The character focuses his inner energy into his hands, giving him great results even from a gentle push. On a successful to hit roll the opponent is knocked back one foot per level of the character. If the distance is greater than three feet, the victim must make a successful saving throw vs. paralyzation to remain on his feet. If the victim hits a solid object, he suffers damage as if he had fallen the same distance. Note that those with Immovability can resist being knocked back. If the Concentrated Push attack is unsuccessful, all attacks made against the character for the remainder of the round have a 2 on their chance to hit. I'd interpret that along these lines: [B]Push (Ex):[/B] The Shadow Walker can Push an opponent of any size as a standard action by hitting it with a melee touch attack. The target must succeed at a DC 19 Will save or be pushed 10 ft. away from the Shadow Walker and take 1d6 nonlethal damage. It must then succeed at a DC 19 Reflex save or fall prone. If the target strikes any solid object during its pushed movement it takes normal damage instead of nonlethal damage. [/QUOTE]
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