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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6954809" data-attributes="member: 57383"><p>Hmm… I'll need to check my copy of Oriental Adventures to see how some of the spells work but most of those look OK<em>.</em></p><p></p><p>Reversing <em>tongues</em> renders the target incapable of coherent speech, meaning they can't use spells with verbal components.</p><p></p><p>I'm thinking <em>silence</em> or <em>confusion</em> would be the closest equivalent spells in the SRD.</p><p></p><p>We could give it the Trickery domain and cover both bases by giving it both those spells - we have a free 2nd level spell slot for the <em>silence</em>.</p><p></p><p>The <em>snake summoning</em> causes serpents within range to move up to the shukenja and follow them around wherever they go, without harming the shukenja or anyone else unless attacked, as long as the shukenja concentrates or until the duration expires - whereupon the serpents resume their natural behaviour. The serpents are not otherwise controlled by the spell.</p><p></p><p>That's a bit special-case. I suppose we could write up a special ability or new spell that does that, but I'd be more inclined to give it Animal as its second domain, since that would give it access to <em>speak with animals</em> like the original creature, albeit as a spell-like ability. It would also allow us to give it <em>summon nature's ally IV</em> as its level 4 domain spell which it could use to summon a Huge viper, or we could have it summon fiendish vipers with regular <em>summon</em> spells.</p><p></p><p>I think we're better with the normal <em>summon</em> spell though. Upon reflection the Animal domain spell of <em>calm animals</em> has a similar but weaker effect to <em>snake summoning</em> so we could use that as a representation of it.</p><p></p><p>Obscurement creates a mass of mist "reducing all vision to 2 to 8 feet", so it's basically the same as <em>fog cloud</em>. We could give it <em>fog cloud</em> if it had the Water domain instead of Trickery, or we could just go the cheap option and substitute <em>obscuring mist</em>.</p><p></p><p>I prefer the <em>obscuring mist</em> option.</p><p></p><p>I'd be inclined to give it two <em>hold person</em> spells like the original.</p><p></p><p>The <em>deflection</em> spell grants the cleric a save vs. death magic whenever an enemy makes a "to hit" attack against them. A success causes a ranged attack to miss and a melee attack to do half damage. I guess the <em>entropic shield</em> you suggested is the closest 3E SRD spell.</p><p></p><p>The spell <em>curse</em> is a multi-target combat debuff that gives enemies a -1 penalty to hit, so it's equivalent to <em>bane</em> rather than <em>doom</em>.</p><p></p><p>Putting that together would give us…</p><p></p><p></p><p><strong><em>Speak With Animals</em> (Sp):</strong> The paper warrior can use <em>speak with animals</em> once per day as a spell-like ability. This is a granted power from the Animal cleric domain.</p><p></p><p><strong>Spells:</strong> The paper warrior has the spellcasting ability of an 8th level cleric with the Animal and Trickery domains. It gains the granted powers of its cleric domains.</p><p></p><p><em>Typical Cleric Spells Prepared</em> (6/5+1/4+1/4+1/2+1; save DC 13 + spell level):</p><p>0—<em>one</em>, <em>two</em>, <em>three</em>, <em>four</em>, <em>five</em>, <em>six;</em> </p><p>1st—<em>bane</em>, <em>calm animals</em>*, <em>entropic shield</em>, <em>obscuring mist, five, six;</em> </p><p>2nd—<em>hold person</em> (×2), <em><em>invisibility</em>*, summon monster II</em>, <em><em>silence</em></em><em>;</em> </p><p>3rd—<em><em>bestow curse</em></em>, <em><em>contagion</em></em>, <em><em>dispel magic</em></em>, <em>dominate animal</em>*, <em>five</em><em>;</em> </p><p>4th—<em>confusion</em>*, <em>two</em>, <em>three</em>.</p><p>*Domain spell. Domains: Animal and Trickery.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6954809, member: 57383"] Hmm… I'll need to check my copy of Oriental Adventures to see how some of the spells work but most of those look OK[I].[/I] Reversing [I]tongues[/I] renders the target incapable of coherent speech, meaning they can't use spells with verbal components. I'm thinking [I]silence[/I] or [I]confusion[/I] would be the closest equivalent spells in the SRD. We could give it the Trickery domain and cover both bases by giving it both those spells - we have a free 2nd level spell slot for the [I]silence[/I]. The [I]snake summoning[/I] causes serpents within range to move up to the shukenja and follow them around wherever they go, without harming the shukenja or anyone else unless attacked, as long as the shukenja concentrates or until the duration expires - whereupon the serpents resume their natural behaviour. The serpents are not otherwise controlled by the spell. That's a bit special-case. I suppose we could write up a special ability or new spell that does that, but I'd be more inclined to give it Animal as its second domain, since that would give it access to [I]speak with animals[/I] like the original creature, albeit as a spell-like ability. It would also allow us to give it [I]summon nature's ally IV[/I] as its level 4 domain spell which it could use to summon a Huge viper, or we could have it summon fiendish vipers with regular [I]summon[/I] spells. I think we're better with the normal [I]summon[/I] spell though. Upon reflection the Animal domain spell of [I]calm animals[/I] has a similar but weaker effect to [I]snake summoning[/I] so we could use that as a representation of it. Obscurement creates a mass of mist "reducing all vision to 2 to 8 feet", so it's basically the same as [I]fog cloud[/I]. We could give it [I]fog cloud[/I] if it had the Water domain instead of Trickery, or we could just go the cheap option and substitute [I]obscuring mist[/I]. I prefer the [I]obscuring mist[/I] option. I'd be inclined to give it two [I]hold person[/I] spells like the original. The [I]deflection[/I] spell grants the cleric a save vs. death magic whenever an enemy makes a "to hit" attack against them. A success causes a ranged attack to miss and a melee attack to do half damage. I guess the [I]entropic shield[/I] you suggested is the closest 3E SRD spell. The spell [I]curse[/I] is a multi-target combat debuff that gives enemies a -1 penalty to hit, so it's equivalent to [I]bane[/I] rather than [I]doom[/I]. Putting that together would give us… [B][I]Speak With Animals[/I] (Sp):[/B] The paper warrior can use [I]speak with animals[/I] once per day as a spell-like ability. This is a granted power from the Animal cleric domain. [B]Spells:[/B] The paper warrior has the spellcasting ability of an 8th level cleric with the Animal and Trickery domains. It gains the granted powers of its cleric domains. [I]Typical Cleric Spells Prepared[/I] (6/5+1/4+1/4+1/2+1; save DC 13 + spell level): 0—[I]one[/I], [I]two[/I], [I]three[/I], [I]four[/I], [I]five[/I], [I]six;[/I] 1st—[I]bane[/I], [I]calm animals[/I]*, [I]entropic shield[/I], [I]obscuring mist, five, six;[/I] 2nd—[I]hold person[/I] (×2), [I][I]invisibility[/I]*, summon monster II[I][/I][/I], [I][I]silence[/I][/I][I];[/I] 3rd—[I][I]bestow curse[/I][/I], [I][I]contagion[/I][/I], [I][I]dispel magic[/I][/I], [I]dominate animal[/I]*, [I]five[/I][I];[/I] 4th—[I]confusion[/I]*, [I]two[/I], [I]three[/I]. *Domain spell. Domains: Animal and Trickery. [/QUOTE]
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