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<blockquote data-quote="Cleon" data-source="post: 7449104" data-attributes="member: 57383"><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?p=6908201#post6908201" target="_blank"><strong>Paper Warrior Working Draft</strong></a>.</p><p></p><p>Do you prefer Improved Disarm or Improved Trip for its 6th level monk bonus feat?</p><p></p><p></p><p></p><p>We gave the Shadow Walker the following:</p><p></p><p><strong>Martial Resilience (Ex):</strong> The Shadow Walker has all good saves.</p><p></p><p>So if you want a supernatural "more magic sounding" version how about:</p><p></p><p><strong>Unholy Resilience (Su):</strong> The Paper Warrior gains a +3 profane bonus to all Fort, Ref, and Will saves.</p><p></p><p></p><p></p><p>Not quite, assuming we use Pain Touch = Stunning Fist, Missile Deflection = Deflect Arrows that still leaves the martial maneuvers Prone Fighting, One Finger, Fall, Ironskin and Speed to write up.</p><p></p><p>Speaking of Fall, for some reason I thought that was the Monk's slow fall ability so included that in Martial Artistry but reading the original it's obviously more of a "how to roll on landing after a wrestling throw" ability. I'd be OK cutting the Slow Fall SA from the writeup.</p><p></p><p> I think we can consider the Ironskin covered by a monk's AC bonus.</p><p></p><p>There ought to be a feat for Prone Fighting somewhere but it's not in the SRD…</p><p></p><p>Ah, here's the <a href="https://www.dandwiki.com/wiki/Prone_Combat_(3.5e_Feat)" target="_blank">Prone Combat</a> feat. Shall we just make that a SQ?</p><p></p><p><strong>Prone Fighting (Ex):</strong> The Paper Warrior can fight from a prone position without penalty.</p><p></p><p>The One Finger / Concentrated Push ability is pretty straightforward. How about this:</p><p></p><p><strong>Ki Push (Ex):</strong> As a standard action, the Paper Warrior can point a finger and direct ki power at a single opponent within a range of 10 feet. The Paper Warrior makes a +8 ranged touch attack, and if the ki power hits the opponent must succeed at a DC 16 Fortitude save or be hurled 10 feet away from the Paper Warrior and fall prone, taking 1d6 points of damage.</p><p></p><p>That leaves Speed, which is pretty much 5 rounds of being <em>hasted</em>.</p><p></p><p><strong>Ki Speed (Ex):</strong> Once per day as a swift action the Paper Warrior can muster its inner power to move with superhuman speed, gaining all the benefits of a <em>haste</em> spell for up to 5 rounds. This ability modifies the Paper Warrior's statistics to the following:</p><p></p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 18 (+3 Dex, +4 monk bonus, +1 dodge), touch 18, flat-footed 14</p><p><strong>Attack:</strong> <em>+1 kiseru</em> +10 melee (1d4+3) or quill pen +9 touch (special)</p><p><strong>Full Attack:</strong> <em>+1 kiseru</em> +10/+10/+5 melee (1d4+3) or quill pen +9/+9/+4 touch (special)</p><p><strong>Saves:</strong> Fort +5, Ref +9, Will +12</p><p></p><p>The Paper Warrior can cancel its ki speed as a free action.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7449104, member: 57383"] Updating the [URL="http://www.enworld.org/forum/showthread.php?p=6908201#post6908201"][B]Paper Warrior Working Draft[/B][/URL]. Do you prefer Improved Disarm or Improved Trip for its 6th level monk bonus feat? We gave the Shadow Walker the following: [B]Martial Resilience (Ex):[/B] The Shadow Walker has all good saves. So if you want a supernatural "more magic sounding" version how about: [B]Unholy Resilience (Su):[/B] The Paper Warrior gains a +3 profane bonus to all Fort, Ref, and Will saves. Not quite, assuming we use Pain Touch = Stunning Fist, Missile Deflection = Deflect Arrows that still leaves the martial maneuvers Prone Fighting, One Finger, Fall, Ironskin and Speed to write up. Speaking of Fall, for some reason I thought that was the Monk's slow fall ability so included that in Martial Artistry but reading the original it's obviously more of a "how to roll on landing after a wrestling throw" ability. I'd be OK cutting the Slow Fall SA from the writeup. I think we can consider the Ironskin covered by a monk's AC bonus. There ought to be a feat for Prone Fighting somewhere but it's not in the SRD… Ah, here's the [URL="https://www.dandwiki.com/wiki/Prone_Combat_(3.5e_Feat)"]Prone Combat[/URL] feat. Shall we just make that a SQ? [B]Prone Fighting (Ex):[/B] The Paper Warrior can fight from a prone position without penalty. The One Finger / Concentrated Push ability is pretty straightforward. How about this: [B]Ki Push (Ex):[/B] As a standard action, the Paper Warrior can point a finger and direct ki power at a single opponent within a range of 10 feet. The Paper Warrior makes a +8 ranged touch attack, and if the ki power hits the opponent must succeed at a DC 16 Fortitude save or be hurled 10 feet away from the Paper Warrior and fall prone, taking 1d6 points of damage. That leaves Speed, which is pretty much 5 rounds of being [I]hasted[/I]. [B]Ki Speed (Ex):[/B] Once per day as a swift action the Paper Warrior can muster its inner power to move with superhuman speed, gaining all the benefits of a [I]haste[/I] spell for up to 5 rounds. This ability modifies the Paper Warrior's statistics to the following: [B]Speed:[/B] 60 ft. (12 squares) [B]Armor Class:[/B] 18 (+3 Dex, +4 monk bonus, +1 dodge), touch 18, flat-footed 14 [B]Attack:[/B] [I]+1 kiseru[/I] +10 melee (1d4+3) or quill pen +9 touch (special) [B]Full Attack:[/B] [I]+1 kiseru[/I] +10/+10/+5 melee (1d4+3) or quill pen +9/+9/+4 touch (special) [B]Saves:[/B] Fort +5, Ref +9, Will +12 The Paper Warrior can cancel its ki speed as a free action. [/QUOTE]
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