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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7575328" data-attributes="member: 57383"><p>Okay, the Screaming Child is a wu jen, which is the <em>Oriental Adventures</em> equivalent of a Wizard.</p><p></p><p>A Strength 8, AC 10 wizard armed with a rattle does not pose that much of a melee combat challenge to a party of adventurers, so we might have some work to do to increase the Child's survivability.</p><p></p><p>Maybe increase its Undead HD to, say, 12 while keeping the 9th level spellcasting? I'd also consider giving it a 3/4 BAB Martial Training.</p><p></p><p>Note that the Child has no martial arts special maneuvers unless the "special attacks" of its weapon are considered such, so I wouldn't award it Martial Artistry.</p><p></p><p>It prefers to hang back and cast spells, but could do with more ways to ward off its enemies beyond hurling them away with its rattle's mace special attack. The Paper Warrior was much better designed in that area, since it could use its origami proxies to protect itself.</p><p></p><p>A direct translation of its abilities would be Str 8, Dex 15, Con —, Int 16, Wis 14, Cha 6.</p><p></p><p>Those look fine apart from Charisma. Presumably we're giving it Unholy Toughness to boost its HP. I'd make the Charisma 15 to match the original's Constitution. I'm quite happy to keep the Strength so low though - we don't need everything to be optimized.</p><p></p><p><strong>Abilities:</strong> Str 8, Dex 15, Con —, Int 16, Wis 14, Cha 15</p></blockquote><p></p>
[QUOTE="Cleon, post: 7575328, member: 57383"] Okay, the Screaming Child is a wu jen, which is the [I]Oriental Adventures[/I] equivalent of a Wizard. A Strength 8, AC 10 wizard armed with a rattle does not pose that much of a melee combat challenge to a party of adventurers, so we might have some work to do to increase the Child's survivability. Maybe increase its Undead HD to, say, 12 while keeping the 9th level spellcasting? I'd also consider giving it a 3/4 BAB Martial Training. Note that the Child has no martial arts special maneuvers unless the "special attacks" of its weapon are considered such, so I wouldn't award it Martial Artistry. It prefers to hang back and cast spells, but could do with more ways to ward off its enemies beyond hurling them away with its rattle's mace special attack. The Paper Warrior was much better designed in that area, since it could use its origami proxies to protect itself. A direct translation of its abilities would be Str 8, Dex 15, Con —, Int 16, Wis 14, Cha 6. Those look fine apart from Charisma. Presumably we're giving it Unholy Toughness to boost its HP. I'd make the Charisma 15 to match the original's Constitution. I'm quite happy to keep the Strength so low though - we don't need everything to be optimized. [B]Abilities:[/B] Str 8, Dex 15, Con —, Int 16, Wis 14, Cha 15 [/QUOTE]
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