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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7591169" data-attributes="member: 57383"><p>Let me dig out my copy of the 3E <em>Oriental Adventures</em>…</p><p></p><p>Yup, a wu jen casts spells like a wizard (Intelligence-based DCs and bonus spells and identical spells-per-day).</p><p></p><p>They have different special abilities than a Wizard though, namely:</p><p></p><p style="margin-left: 20px"><strong>Elemental Mastery:</strong> The spells of a wu jen are divided into five elemental groups: earth, fire, metal, water, and wood. When a wu jen learns all the spells of a single element up to the highest level of spells she can cast, she is considered a master of that element. Thereafter, whenever the wu jen casts a spell of that element, the saving throw DC is increased by 2, while the wu jen herself gets a +2 competence bonus on saving throws against spells of that element. This bonus stacks with the bonus conferred by the Spell Focus feat. Note that when the wu jen gains the ability to cast higher-level spells, she loses her mastery until she learns all the spells of that element at the new spell level. Certain spells on the wu jen spell list are designated “All”; this means they belong to all elemental groups, and a wu jen must learn these spells in order to achieve mastery of any element.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sudden Action:</strong> Once per day, a wu jen can focus her ki to burst into sudden action. This gives her a +4 bonus on her initiative check for that combat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Bonus Feat:</strong> A wu jen begins play with a bonus metamagic feat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Spell Secret:</strong> At 3rd level, and every three levels thereafter, a wu jen can choose one spell known to her that then becomes permanently modified as though affected by one of the following metamagic feats: Enlarge Spell, Extend Spell, Still Spell, or Silent Spell. The spell’s level does not change, and once the choice of spell and modification are chosen, they cannot be changed. As the wu jen goes up in level, she can choose the same spell to be modified in different ways with multiple spell secrets. She does not need to know the feat she applies to the spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Taboos:</strong> In order to maintain their supernatural power, wu jen must abide by certain taboos that may seem inconsequential to other characters but are vitally important to the wu jen. If a wu jen violates one of her taboos, she cannot cast any more spells that day. A wu jen must choose one taboo at 1st level, and one additional taboo every time she learns a spell secret. Possible taboos include:</p><p></p><p></p><p>The original 1E AD&D version of the Wu Jen had their own version of the Elemental Mastery, Sudden Action and Taboos SQs described above. They also had an additional ki power as follows:</p><p></p><p>At 4th level a wu jen gains his second ki power—the ability to summon massive magical energies. This allows him to cast any one spell that is three or more levels lower than the wu jen's level, at maximum effect. The spell automatically has maximum range (if desired), duration, and effect. Thus a 4th-level character can cast a 1st-level spell at maximum effect.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7591169, member: 57383"] Let me dig out my copy of the 3E [I]Oriental Adventures[/I]… Yup, a wu jen casts spells like a wizard (Intelligence-based DCs and bonus spells and identical spells-per-day). They have different special abilities than a Wizard though, namely: [INDENT][B]Elemental Mastery:[/B] The spells of a wu jen are divided into five elemental groups: earth, fire, metal, water, and wood. When a wu jen learns all the spells of a single element up to the highest level of spells she can cast, she is considered a master of that element. Thereafter, whenever the wu jen casts a spell of that element, the saving throw DC is increased by 2, while the wu jen herself gets a +2 competence bonus on saving throws against spells of that element. This bonus stacks with the bonus conferred by the Spell Focus feat. Note that when the wu jen gains the ability to cast higher-level spells, she loses her mastery until she learns all the spells of that element at the new spell level. Certain spells on the wu jen spell list are designated “All”; this means they belong to all elemental groups, and a wu jen must learn these spells in order to achieve mastery of any element. [B]Sudden Action:[/B] Once per day, a wu jen can focus her ki to burst into sudden action. This gives her a +4 bonus on her initiative check for that combat. [B]Bonus Feat:[/B] A wu jen begins play with a bonus metamagic feat. [B]Spell Secret:[/B] At 3rd level, and every three levels thereafter, a wu jen can choose one spell known to her that then becomes permanently modified as though affected by one of the following metamagic feats: Enlarge Spell, Extend Spell, Still Spell, or Silent Spell. The spell’s level does not change, and once the choice of spell and modification are chosen, they cannot be changed. As the wu jen goes up in level, she can choose the same spell to be modified in different ways with multiple spell secrets. She does not need to know the feat she applies to the spell. [B]Taboos:[/B] In order to maintain their supernatural power, wu jen must abide by certain taboos that may seem inconsequential to other characters but are vitally important to the wu jen. If a wu jen violates one of her taboos, she cannot cast any more spells that day. A wu jen must choose one taboo at 1st level, and one additional taboo every time she learns a spell secret. Possible taboos include:[/INDENT] The original 1E AD&D version of the Wu Jen had their own version of the Elemental Mastery, Sudden Action and Taboos SQs described above. They also had an additional ki power as follows: At 4th level a wu jen gains his second ki power—the ability to summon massive magical energies. This allows him to cast any one spell that is three or more levels lower than the wu jen's level, at maximum effect. The spell automatically has maximum range (if desired), duration, and effect. Thus a 4th-level character can cast a 1st-level spell at maximum effect. [/QUOTE]
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