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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7630302" data-attributes="member: 57383"><p>I'll have to check my 1E <em>Oriental Adventures</em> but from what I remember <em>drowsy insects</em> is its equivalent to <em>sleep</em>.</p><p></p><p>As for <em>chameleon</em>, it's pretty much the same as the SRD's <a href="http://www.d20srd.org/srd/psionic/powers/chameleon.htm" target="_blank"><em>chameleon</em></a> psionic power. I'd be tempted to rework that into a spell.</p><p></p><p></p><p></p><p>The 0 level cantrips look fine.</p><p></p><p>Not sure about the 1st level's <em>disguise self</em>, the Child doesn't strike me as someone who'd favour that spell.</p><p></p><p>Maybe <em>ventriloquism</em>? At least that could fit the Screaming Child's theme of "noise".</p><p></p><p>Thinking it over, I'd prefer the "new spell <em>chameleon</em>" idea.</p><p></p><p> As for <em>summon monster I</em>. I would accept monster summoning since it's so adaptable but still recall <em>sleep</em> being a close match to <em>drowsy insects</em>.</p><p></p><p>Bear with me for a moment…</p><p></p><p>Yes I was right, here's the spell description:</p><p> </p><p style="margin-left: 20px"> <strong><em>Oriental Adventures</em> (1985):</strong></p> <p style="margin-left: 20px">This spell summons a small cloud of stinging and biting insects any where desired within the spell range. These insects swarm around all those in the area of effect, unless they are protected by fire, cold, or smoke. Although the stings and bites cause no damage and are hardly felt, all those swarmed must make a saving throw vs. poison. If the save is successful, the spell has no effect on that creature. If the saving throw is failed, the creature instantly falls into a light slumber and remains asleep for 2d6 rounds unless awakened The victim wakes up when shaken, struck, or otherwise disturbed. Loud noises such as fighting have a 50% chance of awakening the character and actions such as shouting in his ear certainly will. The material component for this spell is a live honeybee or stinging insect.</p> <p style="margin-left: 20px"></p><p></p><p>So how about <em>burning hands</em>, <em>magic missile</em>, <em>shield</em>, <em>sleep</em> and either <em>chameleon</em> or <em>ventriloquism</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7630302, member: 57383"] I'll have to check my 1E [I]Oriental Adventures[/I] but from what I remember [I]drowsy insects[/I] is its equivalent to [I]sleep[/I]. As for [I]chameleon[/I], it's pretty much the same as the SRD's [URL="http://www.d20srd.org/srd/psionic/powers/chameleon.htm"][I]chameleon[/I][/URL] psionic power. I'd be tempted to rework that into a spell. The 0 level cantrips look fine. Not sure about the 1st level's [I]disguise self[/I], the Child doesn't strike me as someone who'd favour that spell. Maybe [I]ventriloquism[/I]? At least that could fit the Screaming Child's theme of "noise". Thinking it over, I'd prefer the "new spell [I]chameleon[/I]" idea. As for [I]summon monster I[/I]. I would accept monster summoning since it's so adaptable but still recall [I]sleep[/I] being a close match to [I]drowsy insects[/I]. Bear with me for a moment… Yes I was right, here's the spell description: [INDENT] [B][I]Oriental Adventures[/I] (1985):[/B] This spell summons a small cloud of stinging and biting insects any where desired within the spell range. These insects swarm around all those in the area of effect, unless they are protected by fire, cold, or smoke. Although the stings and bites cause no damage and are hardly felt, all those swarmed must make a saving throw vs. poison. If the save is successful, the spell has no effect on that creature. If the saving throw is failed, the creature instantly falls into a light slumber and remains asleep for 2d6 rounds unless awakened The victim wakes up when shaken, struck, or otherwise disturbed. Loud noises such as fighting have a 50% chance of awakening the character and actions such as shouting in his ear certainly will. The material component for this spell is a live honeybee or stinging insect. [/INDENT] So how about [I]burning hands[/I], [I]magic missile[/I], [I]shield[/I], [I]sleep[/I] and either [I]chameleon[/I] or [I]ventriloquism[/I]. [/QUOTE]
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