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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7803356" data-attributes="member: 57383"><p>So shall we do the "spell secret" ability next?</p><p></p><p>I'm thinking "Enlarge" for its <em>gust of wind</em>, "Silent" for its <em>stinking cloud</em> and "Still" for its <em>black tentacles</em>.</p><p></p><p>Actually, I am sorely tempted to cheat a bit and the Screaming Child a "spell secret" that allows it to add the Air descriptor to some Evocation and Creation spells if only to give the Child more than one spell to apply its Air Mastery too.</p><p></p><p>Actually, scrub that. I'd rather just rewrite the Air Mastery so it either adds the Air descriptor to spells that are air- or cloud-related (i.e. <em>stinking cloud</em>, <em>cloudkill</em>, etc) or simply affect them as "Air" spells.</p><p></p><p>The 1E <em>Oriental Adventures</em> wu jen has many spells in the "Air" category that do not have the Air descriptor in 3E.</p><p></p><p>The complete list is:</p><p></p><p>1st—<em>cloud ladder, elemental burst</em> (air)<em>, wall of fog</em>.</p><p>2nd—<em>fog cloud, smoke shape, smoky form, stinking cloud, wind breath, whispering wind</em>.</p><p>3rd—<em>cloudburst, steam breath, scry</em> (air).</p><p>4th—<em>elemental turning</em> (air).</p><p>5th—<em>conjure elemental</em> (air)<em>, creeping darkness</em>.</p><p>6th—NONE (<span style="color: red">no idea why they omitted <em>control weather</em></span>).</p><p>7th—NONE (<span style="color: red">should have included <em>elemental servant</em> (air)</span>) . </p><p>8th—<em>cloud trapeze, summoning wind, whirlwind</em>. </p><p>9th—<em>NONE</em>.</p><p></p><p>As you can see, a few of the Screaming Child's spells should have the +2 DC from Air Mastery.</p><p></p><p>So how about rewriting it to:</p><p></p><p><strong>Air Mastery:</strong> Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "<em>cloud</em>", "<em>fog</em>", "<em>gas(eous)</em>", "<em>mist</em>", "<em>storm</em>", "<em>weather</em>" or "<em>wind</em>" in the spell name, even enchantment spells like <em>mind fog</em>, subject to the DM's discretion). This bonus stacks with the bonus conferred by the Spell Focus feat.</p><p></p><p>I also mused about having the bonus apply to any spell that targets an Air creature, but that seemed a bit overbalanced plus it did not reflect the original text:</p><p></p><p><strong>Air Mastery (alt version):</strong> Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "<em>cloud</em>", "<em>fog</em>", "<em>gas(eous)</em>", "<em>mist</em>", "<em>storm</em>", "<em>weather</em>" or "<em>wind</em>" in the spell name, even enchantment spells like <em>mind fog</em>, subject to the DM's discretion). <span style="color: red">In addition, Air Mastery applies to any spell used against a creature with the Air subtype, such as a <em>dismissal</em> spell targeting an air elemental, although in this case the +2 DC only applies to the Air creature's saving throws.</span> This bonus stacks with the bonus conferred by the Spell Focus feat.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7803356, member: 57383"] So shall we do the "spell secret" ability next? I'm thinking "Enlarge" for its [I]gust of wind[/I], "Silent" for its [I]stinking cloud[/I] and "Still" for its [I]black tentacles[/I]. Actually, I am sorely tempted to cheat a bit and the Screaming Child a "spell secret" that allows it to add the Air descriptor to some Evocation and Creation spells if only to give the Child more than one spell to apply its Air Mastery too. Actually, scrub that. I'd rather just rewrite the Air Mastery so it either adds the Air descriptor to spells that are air- or cloud-related (i.e. [I]stinking cloud[/I], [I]cloudkill[/I], etc) or simply affect them as "Air" spells. The 1E [I]Oriental Adventures[/I] wu jen has many spells in the "Air" category that do not have the Air descriptor in 3E. The complete list is: 1st—[i]cloud ladder, elemental burst[/i] (air)[i], wall of fog[/i]. 2nd—[i]fog cloud, smoke shape, smoky form, stinking cloud, wind breath, whispering wind[/i]. 3rd—[i]cloudburst, steam breath, scry[/i] (air). 4th—[i]elemental turning[/i] (air). 5th—[i]conjure elemental[/i] (air)[i], creeping darkness[/i]. 6th—NONE ([color=red]no idea why they omitted [i]control weather[/i][/color]). 7th—NONE ([color=red]should have included [i]elemental servant[/i] (air)[/color]) . 8th—[i]cloud trapeze, summoning wind, whirlwind[/i]. 9th—[i]NONE[/i]. As you can see, a few of the Screaming Child's spells should have the +2 DC from Air Mastery. So how about rewriting it to: [B]Air Mastery:[/B] Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "[I]cloud[/I]", "[I]fog[/I]", "[I]gas(eous)[/I]", "[I]mist[/I]", "[I]storm[/I]", "[I]weather[/I]" or "[I]wind[/I]" in the spell name, even enchantment spells like [I]mind fog[/I], subject to the DM's discretion). This bonus stacks with the bonus conferred by the Spell Focus feat. I also mused about having the bonus apply to any spell that targets an Air creature, but that seemed a bit overbalanced plus it did not reflect the original text: [B]Air Mastery (alt version):[/B] Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "[I]cloud[/I]", "[I]fog[/I]", "[I]gas(eous)[/I]", "[I]mist[/I]", "[I]storm[/I]", "[I]weather[/I]" or "[I]wind[/I]" in the spell name, even enchantment spells like [I]mind fog[/I], subject to the DM's discretion). [color=red]In addition, Air Mastery applies to any spell used against a creature with the Air subtype, such as a [I]dismissal[/I] spell targeting an air elemental, although in this case the +2 DC only applies to the Air creature's saving throws.[/color] This bonus stacks with the bonus conferred by the Spell Focus feat. [/QUOTE]
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