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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7822948" data-attributes="member: 57383"><p>Well I liked <em>mind fog</em> on the list since the spell literally creates a mist that clouds the mind - that seems a good fit for a "gaseous or atmospheric theme".</p><p></p><p>The 1E Wu Jen's Element Mastery did not only include Conjuration, Evocation and Transmutation spells. Glancing through the book, I see Abjuration spells (i.e. <em>elemental turning</em>, various <em>wall</em> spells) and Enchantment/Charm spells (i.e. <em>fire enchantment</em>). I'm not that concerned about the increased range being "unbalanced" since it's a monster. If it was an ability a PC could get their mitts on I'd be more inclined to agree with you.</p><p></p><p>If the specific example of <em>mind fog</em> bothers you, how about we just leave the choice up to the DM?</p><p></p><p>i.e.:</p><p></p><p><strong>Air Mastery #2:</strong> Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "<em>cloud</em>", "<em>fog</em>", "<em>gas(eous)</em>", "<em>mist</em>", "<em>storm</em>", "<em>weather</em>" or "<em>wind</em>" in the spell name), subject to the DM's discretion. This bonus stacks with the bonus conferred by the Spell Focus feat.</p><p></p><p>Incidentally, the "stacking with Spell Focus" bit bothers me more than letting the DC/save bonus apply to <em>mind fog</em>.</p><p></p><p><strong>Air Mastery #3:</strong> Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "<em>cloud</em>", "<em>fog</em>", "<em>gas(eous)</em>", "<em>mist</em>", "<em>storm</em>", "<em>weather</em>" or "<em>wind</em>" in the spell name), subject to the DM's discretion. This ability's spell DC bonus effects do not stack with the Spell Focus feat.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7822948, member: 57383"] Well I liked [I]mind fog[/I] on the list since the spell literally creates a mist that clouds the mind - that seems a good fit for a "gaseous or atmospheric theme". The 1E Wu Jen's Element Mastery did not only include Conjuration, Evocation and Transmutation spells. Glancing through the book, I see Abjuration spells (i.e. [I]elemental turning[/I], various [I]wall[/I] spells) and Enchantment/Charm spells (i.e. [I]fire enchantment[/I]). I'm not that concerned about the increased range being "unbalanced" since it's a monster. If it was an ability a PC could get their mitts on I'd be more inclined to agree with you. If the specific example of [I]mind fog[/I] bothers you, how about we just leave the choice up to the DM? i.e.: [B]Air Mastery #2:[/B] Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "[I]cloud[/I]", "[I]fog[/I]", "[I]gas(eous)[/I]", "[I]mist[/I]", "[I]storm[/I]", "[I]weather[/I]" or "[I]wind[/I]" in the spell name), subject to the DM's discretion. This bonus stacks with the bonus conferred by the Spell Focus feat. Incidentally, the "stacking with Spell Focus" bit bothers me more than letting the DC/save bonus apply to [I]mind fog[/I]. [B]Air Mastery #3:[/B] Whenever the Screaming Child casts an "Air" spell the saving throw DC is increased by 2, while the Child itself has a +2 competence bonus on saving throws against spells of that element. For purposes of this ability, an "Air" spell is any Evocation spell with the Air descriptor as well as any Conjuration spell used to summon a creature with the Air subtype, plus any other spells with a gaseous or atmospheric theme (i.e. most of the spells with "[I]cloud[/I]", "[I]fog[/I]", "[I]gas(eous)[/I]", "[I]mist[/I]", "[I]storm[/I]", "[I]weather[/I]" or "[I]wind[/I]" in the spell name), subject to the DM's discretion. This ability's spell DC bonus effects do not stack with the Spell Focus feat. [/QUOTE]
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