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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7931764" data-attributes="member: 57383"><p>Well I could always whip it up as a Cleon Special. Maybe do it as a reworking of the official 3E <em>Oriental Adventures'</em> Hopping Vampire?</p><p></p><p></p><p></p><p>Updating <strong><a href="http://enworld.org/index.php?posts/7591319/" target="_blank">Screaming Child Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Yes, AC 15 does seem too low for the Child to be soloing a party with its rattle. Although it's worth remembering the original creature had the worst AC of any of the Seven Swords - "AC 10 (+1)" - of which the +1 is the Dex bonus to AC an AD&D character with Dexterity 15 can claim, meaning its effectively AC 9 and should probably have been written that way.</p><p></p><p>Of course, if the child is sensible it will stay out of melee and hurl magic like most spellcasters so we could just leave it as it is.</p><p></p><p>Whatever we do, I think we'd better keep the AC the lowest of the Swords to have some sort of consistency.</p><p></p><p>So far we have:</p><p></p><p><strong>The Reaper (AC 2 <span style="font-size: 12px">originally</span>):</strong> AC 21 (+4 Dex, +2 insight, +5 natural), touch 16, flat-footed 17</p><p><strong>The Veiled Maidens (AC 8<span style="font-size: 12px"> originally</span>):</strong> AC 18 (+4 Dex, +4 deflection), touch 18, flat-footed 14</p><p><strong>The General (AC 2<span style="font-size: 12px"> originally</span>):</strong> AC 20 (+3 Dex, +7 <em>+2 mithral breastplate</em>), touch 13, flat-footed 17</p><p><strong>The Shadow Warrior (AC 0<span style="font-size: 12px"> originally</span>):</strong> AC 20 or 21* (+3 Dex, +2 Wis, +1 intrinsic, <em>bracers of armor +2</em>, + 2 dodge, +1* shield), touch 18, flat-footed 15 or 16* [* w<em><span style="font-size: 12px">hen using Two-Weapon Defense</span></em>]</p><p><strong>The Paper Warrior (AC 5<span style="font-size: 12px"> originally</span>):</strong> AC 17 (+3 Dex, +4 monk bonus), touch 17, flat-footed 14</p><p><strong>The Screaming Child (AC 9 <span style="font-size: 12px">originally</span>):</strong> AC ? (+2 Dex, +3 dodge, +? bonus), touch 1?, flat-footed 1?</p><p><strong>The Keeper (AC 3<span style="font-size: 12px"> originally</span>):</strong> AC ?? (+? Dex, +? bonus, +? bonus), touch ??, flat-footed ??</p><p></p><p>Hmm… if we want to honor the original ACs sequence of the Sword it goes:</p><p></p><p>Lowest - Screaming Child</p><p>Poor - The Veiled Maidens</p><p>Low-Middle - The Paper Warrior</p><p>High-Middle - The Keeper</p><p>High - The General & The Shadow Warrior</p><p>Highest - The Shadow Warrior</p><p></p><p>Which means that the Paper Warrior should not have a lower AC than the Veiled Maidens and the Shadow Warrior's AC should be higher than all the others.</p><p></p><p>Might want to tweak some of their ACs up a bit to space them out better. There's currently only a 1-point AC gap between the AC 18 Maidens and AC 20 General and a 2-point gap with the AC 21 Reaper, while the original had a 6-point gap between those two pairs.</p><p></p><p>That doesn't leave room for the Paper Warrior and Keeper to have ACs between the Reaper/General and Maidens AND be different from each other.</p><p></p><p>How about we amend it by adding or increasing some natural armor bonuses like so:</p><p></p><p><strong>The Reaper #2 (AC 2 originally):</strong> AC 22 (+4 Dex, +2 insight, +6 natural), touch 16, flat-footed 18</p><p><strong>The Veiled Maidens #2 (AC 8 originally):</strong> AC 18 (+4 Dex, +4 deflection), touch 18, flat-footed 14</p><p><strong>The General #2 (AC 2 originally):</strong> AC 22 (+3 Dex, +7 <em>+2 mithral breastplate</em>, +2 natural), touch 13, flat-footed 19</p><p><strong>The Shadow Warrior #2 (AC 0 originally):</strong> AC 23 or 24* (+3 Dex, +2 Wis, +1 intrinsic, <em>bracers of armor +2</em>, + 2 dodge, +1* shield, +3 natural), touch 18, flat-footed 18 or 19* [*w<em>hen using Two-Weapon Defense</em>]</p><p><strong>The Paper Warrior #2 (AC 5 originally):</strong> AC 19 (+3 Dex, +4 monk bonus, +2 natural) , touch 17, flat-footed 16</p><p><strong>The Screaming Child #2 (AC 10 originally):</strong> AC 17? (+2 Dex, +3 dodge, +2 natural), touch 15, flat-footed 12</p><p><strong>The Keeper #2 (AC 3 originally):</strong> AC 21 (+? Dex, +? bonus, +? bonus), touch ??, flat-footed ??</p><p></p><p>Obviously it's not a precise match to the original creature's ACs but I think it honours the original progressions better.</p><p></p><p>Actually, I'd be more in favour of tweaking the Child's Dex up to a +3 bonus and dropping the NA bonus since it means the undead will have the "naked" AC of 10 when flat-footed and be 2-points lower than the Maidens like in the original. If you prefer AC 17 I'd be willing to make the Dex bonus +4. We did give the Veiled Maidens a Dex of 19 rather than the original's 15 after all.</p><p></p><p><strong>The Screaming Child #3 (AC 10 originally):</strong> AC 16 (+3 Dex, +3 dodge), touch 16, flat-footed 10</p></blockquote><p></p>
[QUOTE="Cleon, post: 7931764, member: 57383"] Well I could always whip it up as a Cleon Special. Maybe do it as a reworking of the official 3E [I]Oriental Adventures'[/I] Hopping Vampire? Updating [B][URL='http://enworld.org/index.php?posts/7591319/']Screaming Child Working Draft[/URL][/B]. Yes, AC 15 does seem too low for the Child to be soloing a party with its rattle. Although it's worth remembering the original creature had the worst AC of any of the Seven Swords - "AC 10 (+1)" - of which the +1 is the Dex bonus to AC an AD&D character with Dexterity 15 can claim, meaning its effectively AC 9 and should probably have been written that way. Of course, if the child is sensible it will stay out of melee and hurl magic like most spellcasters so we could just leave it as it is. Whatever we do, I think we'd better keep the AC the lowest of the Swords to have some sort of consistency. So far we have: [B]The Reaper (AC 2 [SIZE=3]originally[/SIZE]):[/B] AC 21 (+4 Dex, +2 insight, +5 natural), touch 16, flat-footed 17 [B]The Veiled Maidens (AC 8[SIZE=3] originally[/SIZE]):[/B] AC 18 (+4 Dex, +4 deflection), touch 18, flat-footed 14 [B]The General (AC 2[SIZE=3] originally[/SIZE]):[/B] AC 20 (+3 Dex, +7 [I]+2 mithral breastplate[/I]), touch 13, flat-footed 17 [B]The Shadow Warrior (AC 0[SIZE=3] originally[/SIZE]):[/B] AC 20 or 21* (+3 Dex, +2 Wis, +1 intrinsic, [I]bracers of armor +2[/I], + 2 dodge, +1* shield), touch 18, flat-footed 15 or 16* [* w[I][SIZE=3]hen using Two-Weapon Defense[/SIZE][/I]] [B]The Paper Warrior (AC 5[SIZE=3] originally[/SIZE]):[/B] AC 17 (+3 Dex, +4 monk bonus), touch 17, flat-footed 14 [B]The Screaming Child (AC 9 [SIZE=3]originally[/SIZE]):[/B] AC ? (+2 Dex, +3 dodge, +? bonus), touch 1?, flat-footed 1? [B]The Keeper (AC 3[SIZE=3] originally[/SIZE]):[/B] AC ?? (+? Dex, +? bonus, +? bonus), touch ??, flat-footed ?? Hmm… if we want to honor the original ACs sequence of the Sword it goes: Lowest - Screaming Child Poor - The Veiled Maidens Low-Middle - The Paper Warrior High-Middle - The Keeper High - The General & The Shadow Warrior Highest - The Shadow Warrior Which means that the Paper Warrior should not have a lower AC than the Veiled Maidens and the Shadow Warrior's AC should be higher than all the others. Might want to tweak some of their ACs up a bit to space them out better. There's currently only a 1-point AC gap between the AC 18 Maidens and AC 20 General and a 2-point gap with the AC 21 Reaper, while the original had a 6-point gap between those two pairs. That doesn't leave room for the Paper Warrior and Keeper to have ACs between the Reaper/General and Maidens AND be different from each other. How about we amend it by adding or increasing some natural armor bonuses like so: [B]The Reaper #2 (AC 2 originally):[/B] AC 22 (+4 Dex, +2 insight, +6 natural), touch 16, flat-footed 18 [B]The Veiled Maidens #2 (AC 8 originally):[/B] AC 18 (+4 Dex, +4 deflection), touch 18, flat-footed 14 [B]The General #2 (AC 2 originally):[/B] AC 22 (+3 Dex, +7 [I]+2 mithral breastplate[/I], +2 natural), touch 13, flat-footed 19 [B]The Shadow Warrior #2 (AC 0 originally):[/B] AC 23 or 24* (+3 Dex, +2 Wis, +1 intrinsic, [I]bracers of armor +2[/I], + 2 dodge, +1* shield, +3 natural), touch 18, flat-footed 18 or 19* [*w[I]hen using Two-Weapon Defense[/I]] [B]The Paper Warrior #2 (AC 5 originally):[/B] AC 19 (+3 Dex, +4 monk bonus, +2 natural) , touch 17, flat-footed 16 [B]The Screaming Child #2 (AC 10 originally):[/B] AC 17? (+2 Dex, +3 dodge, +2 natural), touch 15, flat-footed 12 [B]The Keeper #2 (AC 3 originally):[/B] AC 21 (+? Dex, +? bonus, +? bonus), touch ??, flat-footed ?? Obviously it's not a precise match to the original creature's ACs but I think it honours the original progressions better. Actually, I'd be more in favour of tweaking the Child's Dex up to a +3 bonus and dropping the NA bonus since it means the undead will have the "naked" AC of 10 when flat-footed and be 2-points lower than the Maidens like in the original. If you prefer AC 17 I'd be willing to make the Dex bonus +4. We did give the Veiled Maidens a Dex of 19 rather than the original's 15 after all. [B]The Screaming Child #3 (AC 10 originally):[/B] AC 16 (+3 Dex, +3 dodge), touch 16, flat-footed 10 [/QUOTE]
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