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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8103612" data-attributes="member: 57383"><p>Updating <strong><a href="http://enworld.org/index.php?posts/7591319/" target="_blank">The Screaming Child Working Draft</a></strong>.</p><p></p><p>I'd tend to agree that a generic caster is only really CR = level if it's been min-maxed and has PC grade equipment. A mediocre 9th level wizard with skills, spells and feats that are actually commercially useful outside the Murder Hobo business such as scrying, crafting, communication & transport is a poor match to many CR 9 monsters.</p><p></p><p>Course the majority of casters suck as solo encounters since they may have cool tricks but tend to either get mincemeated before they can use many (or any) of them or win initiative and knock the party out of the fight with some unbalanced spell or other.</p><p></p><p></p><p></p><p>The AC only matters if the Rattle is unattended, normally targeting it would require a Sunder attack that uses an opposed attack roll rather than a "striking a carried object" roll vs its attended AC.</p><p></p><p>Incidentally, the Rattle is a light weapon so should be two sizes smaller than the Child, meaning it's Tiny rather than Diminutive and would have AC 9 unattended or AC 17 attended (10 + 2 size + 2 object + 3 Dex).</p><p></p><p>Hmm, the Shadow Walker also has its weapon as its Special Weakness so shouldn't we crib from that SQ:</p><p></p><p style="margin-left: 20px"><strong>Special Weakness - <em>Shadowless Blade</em> (Ex):</strong> Each of the seven swords have a different special weakness. The Shadow Walker's is that its existence is tied to its <em>shadowless blade</em>. Whenever an attack would normally inflict damage to that scythe-chain (hardness 12, break DC 30) the Shadow Walker suffers double that amount of damage instead. In addition, whenever the <em>shadowless blade</em> is damaged the Shadow Walker must succeed on a Fortitude save (DC 15 plus damage inflicted) or be stunned for 1 round.</p><p></p><p>Dang it, the Shadowless Blade should have hardness 14 being a +2 weapon. It's +2 hardness per enhancement plus, not +1.</p><p></p><p>Since the Rattle is a +3 weapon it ought to have hardness 16.</p><p></p><p>Hmm… I'm thinking DC 15 plus damage for the stun check was too high. Maybe make it DC 10 instead?</p><p></p><p>Actually, why did we make it stun the Shadow Walker? The original item weaknesses for ALL the Seven Swords said they take double damage plus suffer a -2 on initiative for the next round if their special item is damaged, so I'm thinking maybe it should be the Shaken condition instead?</p><p></p><p>So how about adding the following to all the Seven Swords:</p><p></p><p>In addition, whenever a Seven Swords is damaged through its special weakness it must succeed on a Fortitude save (DC 10 plus damage inflicted) or be shaken for 1 round.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8103612, member: 57383"] Updating [B][URL='http://enworld.org/index.php?posts/7591319/']The Screaming Child Working Draft[/URL][/B]. I'd tend to agree that a generic caster is only really CR = level if it's been min-maxed and has PC grade equipment. A mediocre 9th level wizard with skills, spells and feats that are actually commercially useful outside the Murder Hobo business such as scrying, crafting, communication & transport is a poor match to many CR 9 monsters. Course the majority of casters suck as solo encounters since they may have cool tricks but tend to either get mincemeated before they can use many (or any) of them or win initiative and knock the party out of the fight with some unbalanced spell or other. The AC only matters if the Rattle is unattended, normally targeting it would require a Sunder attack that uses an opposed attack roll rather than a "striking a carried object" roll vs its attended AC. Incidentally, the Rattle is a light weapon so should be two sizes smaller than the Child, meaning it's Tiny rather than Diminutive and would have AC 9 unattended or AC 17 attended (10 + 2 size + 2 object + 3 Dex). Hmm, the Shadow Walker also has its weapon as its Special Weakness so shouldn't we crib from that SQ: [INDENT][B]Special Weakness - [I]Shadowless Blade[/I] (Ex):[/B] Each of the seven swords have a different special weakness. The Shadow Walker's is that its existence is tied to its [I]shadowless blade[/I]. Whenever an attack would normally inflict damage to that scythe-chain (hardness 12, break DC 30) the Shadow Walker suffers double that amount of damage instead. In addition, whenever the [I]shadowless blade[/I] is damaged the Shadow Walker must succeed on a Fortitude save (DC 15 plus damage inflicted) or be stunned for 1 round.[/INDENT] Dang it, the Shadowless Blade should have hardness 14 being a +2 weapon. It's +2 hardness per enhancement plus, not +1. Since the Rattle is a +3 weapon it ought to have hardness 16. Hmm… I'm thinking DC 15 plus damage for the stun check was too high. Maybe make it DC 10 instead? Actually, why did we make it stun the Shadow Walker? The original item weaknesses for ALL the Seven Swords said they take double damage plus suffer a -2 on initiative for the next round if their special item is damaged, so I'm thinking maybe it should be the Shaken condition instead? So how about adding the following to all the Seven Swords: In addition, whenever a Seven Swords is damaged through its special weakness it must succeed on a Fortitude save (DC 10 plus damage inflicted) or be shaken for 1 round. [/QUOTE]
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