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<blockquote data-quote="Cleon" data-source="post: 8125549" data-attributes="member: 57383"><p>Hold on a mo! I just noticed a <em>slight</em> problem with the Veiled Maidens - it's got two Special Weaknesses. We started out with a Banner SW and then changed it to a Veils SW to match the original stated weakness but forgot to update & combine the abilities.</p><p></p><p></p><p></p><p>Let's see, putting them together would be:</p><p></p><p><strong>Special Weakness - Veils (Ex):</strong> Each of the seven swords have a different special weakness. The Veiled Maidens' is that its existence is tied to its veils of azure silk.</p><p></p><p>Each Veiled Maidens' body is linked to an individual veil. Any damage done to the veil is also inflicted upon the body that veil is tied to; the veil and body always have the same number of hit points, and the body is destroyed whenever its veil is (and vice versa). The veils have AC 16 (carried), AC 8 (unattended), and vulnerability to fire (+50% damage). They can be destroyed by ripping them to pieces (Break DC 20). Whenever a Veiled Maidens' body is damaged through its special weakness it must succeed on a Fortitude save (DC 10 plus damage inflicted) or be shaken for 1 round (only the body tied to the veil is affected).</p><p></p><p>A Veiled Maidens' body can have part of its veil removed by being disarmed, sundered (requires 5 or more damage in a single blow from a piercing or slashing weapon), stolen by Sleight of Hand, or ripped off by brute force (requires a successful grapple attack and a DC 16 Strength check). The Veiled Maidens can instantly regrow a broken veil and continue fighting without interruption. However, any damage done to a torn-off portion of veil is still inflicted upon the Veiled Maidens' body it was taken from no matter how far away it is. Veiled Maidens can "re-attach" lost veil fragments as a free action, simply by regaining possession of the veil piece(s) with any of its bodies.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8125549, member: 57383"] Hold on a mo! I just noticed a [I]slight[/I] problem with the Veiled Maidens - it's got two Special Weaknesses. We started out with a Banner SW and then changed it to a Veils SW to match the original stated weakness but forgot to update & combine the abilities. Let's see, putting them together would be: [B]Special Weakness - Veils (Ex):[/B] Each of the seven swords have a different special weakness. The Veiled Maidens' is that its existence is tied to its veils of azure silk. Each Veiled Maidens' body is linked to an individual veil. Any damage done to the veil is also inflicted upon the body that veil is tied to; the veil and body always have the same number of hit points, and the body is destroyed whenever its veil is (and vice versa). The veils have AC 16 (carried), AC 8 (unattended), and vulnerability to fire (+50% damage). They can be destroyed by ripping them to pieces (Break DC 20). Whenever a Veiled Maidens' body is damaged through its special weakness it must succeed on a Fortitude save (DC 10 plus damage inflicted) or be shaken for 1 round (only the body tied to the veil is affected). A Veiled Maidens' body can have part of its veil removed by being disarmed, sundered (requires 5 or more damage in a single blow from a piercing or slashing weapon), stolen by Sleight of Hand, or ripped off by brute force (requires a successful grapple attack and a DC 16 Strength check). The Veiled Maidens can instantly regrow a broken veil and continue fighting without interruption. However, any damage done to a torn-off portion of veil is still inflicted upon the Veiled Maidens' body it was taken from no matter how far away it is. Veiled Maidens can "re-attach" lost veil fragments as a free action, simply by regaining possession of the veil piece(s) with any of its bodies. [/QUOTE]
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