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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8363239" data-attributes="member: 57383"><p>Okay, I've been through OA2 and there's no name mentioned for the Keeper of the Key. He might not even be a member of the Ito family but could just have been a high-ranking Ito clan retainer.</p><p></p><p>As for the Sohei class (which is based on the historical warrior-monks of that name), the 1E and 3E versions are roughly similar and both require having a Lawful alignment. In the 3E case the Keeper would have lost most of his class abilities as soon as he became Neutral Evil.</p><p></p><p>Ability-wise, the class has Cleric saves and attacks but 1d10 Hit Dice.</p><p></p><p>In 1E an 11th-level Sohei has a similar number of spells to a 5th-level cleric (or rather Shugenja) but the 3E has a lot fewer - 1/1/0 instead of 3/2/1.</p><p></p><p>Both 1E and 3E versions can enter a <em>ki frenzy</em> and have a single free specialization in a single weapon - the 1E picks a "weapon of choice" they have +1 attack/damage with, while the 3E just gets a bonus Weapon Focus feat.</p><p></p><p>As well as ki frenzy, the 3E version also has Deflect Arrows, Remain Conscious, Strength of Mind, Defensive Strike, Mettle and Damage Reduction 1/— at 11th level, many of which are just bonus feats (Deflect Arrows, Defensive Strike, Remain Conscious plus the aforementioned Weapon Focus), while Strength of Mind is useless to an Undead since it provides immunity to stuns and sleep.</p><p></p><p>Mettle's a handy ability, it's basically a Fort and Will-save version of evasion:</p><p></p><p></p><p></p><p>Oh, and it's also worth mentioning that while the 1E Sohei's ki power "fills his body with berserk energy and disdain for his own life" to provide combat boosts there's no mention of this impeding the sohei's actions. The 3E version cannot use skills or abilities that require patience or concentration while frenzied (i.e. no spellcasting!).</p><p></p><p>At 5th level, the 1E Sohei also gains the ability to suicidally frenzy when they reach or pass 0 hit points, which allows them to fight a single enemy with doubled combat bonus (i.e. +2) until they either reach -10 hit points (and die) or defeat their foe (and die). The OA2 Keeper is missing the ability since it's already dead!</p><p></p><p>I'd leave sorting out the Martial Arts and Windchime special abilities once we've decided on the stats and class ability basics.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8363239, member: 57383"] Okay, I've been through OA2 and there's no name mentioned for the Keeper of the Key. He might not even be a member of the Ito family but could just have been a high-ranking Ito clan retainer. As for the Sohei class (which is based on the historical warrior-monks of that name), the 1E and 3E versions are roughly similar and both require having a Lawful alignment. In the 3E case the Keeper would have lost most of his class abilities as soon as he became Neutral Evil. Ability-wise, the class has Cleric saves and attacks but 1d10 Hit Dice. In 1E an 11th-level Sohei has a similar number of spells to a 5th-level cleric (or rather Shugenja) but the 3E has a lot fewer - 1/1/0 instead of 3/2/1. Both 1E and 3E versions can enter a [I]ki frenzy[/I] and have a single free specialization in a single weapon - the 1E picks a "weapon of choice" they have +1 attack/damage with, while the 3E just gets a bonus Weapon Focus feat. As well as ki frenzy, the 3E version also has Deflect Arrows, Remain Conscious, Strength of Mind, Defensive Strike, Mettle and Damage Reduction 1/— at 11th level, many of which are just bonus feats (Deflect Arrows, Defensive Strike, Remain Conscious plus the aforementioned Weapon Focus), while Strength of Mind is useless to an Undead since it provides immunity to stuns and sleep. Mettle's a handy ability, it's basically a Fort and Will-save version of evasion: Oh, and it's also worth mentioning that while the 1E Sohei's ki power "fills his body with berserk energy and disdain for his own life" to provide combat boosts there's no mention of this impeding the sohei's actions. The 3E version cannot use skills or abilities that require patience or concentration while frenzied (i.e. no spellcasting!). At 5th level, the 1E Sohei also gains the ability to suicidally frenzy when they reach or pass 0 hit points, which allows them to fight a single enemy with doubled combat bonus (i.e. +2) until they either reach -10 hit points (and die) or defeat their foe (and die). The OA2 Keeper is missing the ability since it's already dead! I'd leave sorting out the Martial Arts and Windchime special abilities once we've decided on the stats and class ability basics. [/QUOTE]
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