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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8386357" data-attributes="member: 57383"><p>Well the Strength, Intelligence and Dexterity are fine as-is but the Wisdom and Charisma need a boost, the former for Spell DC and the latter since it'll be the modifier for some special abilities, most pertinently Unholy Toughness.</p><p></p><p>A Sohei is more-or-less equivalent to a halfcaster class, as you may have been able to tell from an 11th level sohei having a similar number of spells to a 5th level AD&D cleric. 3E Sohei have even fewer spells.</p><p></p><p>Oh and it won't have a Constitution score, being Undead!</p><p></p><p>Maybe <strong>Abilities #1: </strong>Str 17, Dex 16, Con —, Int 10, Wis 14, Cha 15?</p><p></p><p>That'd swap the useless 15 in Constitution into Charisma. I'm tempted to add another 2 points to make it Cha 17. The original monster has average-ish hit points for an 11th-level Con 15 Sohei, who'd have 9d10+11 hp. However, they have 10-sided HD like a fighter instead of a cleric's d8 which suggested tweaking our lad's hit points up by one per level by increasing the Unholy Toughness bonus hp a notch.</p><p></p><p>So that'd be <strong>Abilities #2:</strong> Str 17, Dex 16, Con —, Int 10, Wis 14, Cha 17.</p><p></p><p></p><p></p><p>So are you suggesting we make it Challenge Rating 11 then? Are we aiming to make this monster a bit of a "final boss" of the Seven Swords or just par to the more powerful out of our current conversions, who are all CR 10?</p><p></p><p> I can see up building a decent CR 10 foe with 12 or 13 Hit Dice, but for CR 11 I'd go for around 15 HD. The 3E Sohei is a ¾ BAB class like a cleric. If we give the Keeper a Martial Training ability with that progression and 15 Hit Dice it'd have a +11 BAB, which seems appropriate for CR 11. With all those Hit Dice it can make do with the +2 per die of Option #1's Charisma 15 Unholy Toughness. 12 Hit Dice would be a +9 BAB which seems more suitable for a CR 9 or 10.</p><p></p><p>The AD&D version uses the cleric attack table, so it's comparatively the same to 3E.</p><p></p><p>If we do go for CR 11 I'd be inclined to tweak the spellcasting ability up to, say, 7th level cleric? Maybe with a couple of Domains and Domain Abilities for good measure?</p><p></p><p>I'd be OK giving him a +10 BAB while aiming for CR 11. That'd require 14 Hit Dice at 3/4 BAB progression.</p><p></p><p>Hmm… if we're going for CR 11 those HD and ability numbers might be a bit weedy. For comparison of some SRD undead:</p><p></p><p><strong>Dread Wraith (CR 11):</strong> HD 16d12 (104 hp); Str —, Dex 28, Con —, Int 17, Wis 18, Cha 24</p><p><strong>Devourer (CR 11):</strong> HD 12d12 (78 hp); Str 28, Dex 10, Con —, Int 16, Wis 16, Cha 17</p><p><strong>Spectre (CR 7):</strong> HD 7d12 (45 hp); Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15</p><p></p><p>That said, the original monster isn't noticeably more formidable than its fellow Swords. The General is among the toughest opponent of all of them, and it has almost twice the Keeper's hit points (102 vs 59), slightly better AC (3 vs 2, but the general has <em>mirror phantoms</em>), much better melee accuracy (THAC0 4 vs 12) and damage (two 1d10+8 attacks [av. 27] vs three 1d6+3 attacks [av. 19.5]).</p><p></p><p>That argues for the Keeper being a lower CR than the General - which'd make it CR 9 most likely.</p><p></p><p>I'd rather aim for CR 10 or CR 9 with, say, spells as a 5th or 6th level cleric. With 12 Hit Dice and a 3/4 BAB progression? We'll likely want some interesting combat abilities to make it a worthwhile solo opponent whichever Challenge Rating we aim for.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8386357, member: 57383"] Well the Strength, Intelligence and Dexterity are fine as-is but the Wisdom and Charisma need a boost, the former for Spell DC and the latter since it'll be the modifier for some special abilities, most pertinently Unholy Toughness. A Sohei is more-or-less equivalent to a halfcaster class, as you may have been able to tell from an 11th level sohei having a similar number of spells to a 5th level AD&D cleric. 3E Sohei have even fewer spells. Oh and it won't have a Constitution score, being Undead! Maybe [B]Abilities #1: [/B]Str 17, Dex 16, Con —, Int 10, Wis 14, Cha 15? That'd swap the useless 15 in Constitution into Charisma. I'm tempted to add another 2 points to make it Cha 17. The original monster has average-ish hit points for an 11th-level Con 15 Sohei, who'd have 9d10+11 hp. However, they have 10-sided HD like a fighter instead of a cleric's d8 which suggested tweaking our lad's hit points up by one per level by increasing the Unholy Toughness bonus hp a notch. So that'd be [B]Abilities #2:[/B] Str 17, Dex 16, Con —, Int 10, Wis 14, Cha 17. So are you suggesting we make it Challenge Rating 11 then? Are we aiming to make this monster a bit of a "final boss" of the Seven Swords or just par to the more powerful out of our current conversions, who are all CR 10? I can see up building a decent CR 10 foe with 12 or 13 Hit Dice, but for CR 11 I'd go for around 15 HD. The 3E Sohei is a ¾ BAB class like a cleric. If we give the Keeper a Martial Training ability with that progression and 15 Hit Dice it'd have a +11 BAB, which seems appropriate for CR 11. With all those Hit Dice it can make do with the +2 per die of Option #1's Charisma 15 Unholy Toughness. 12 Hit Dice would be a +9 BAB which seems more suitable for a CR 9 or 10. The AD&D version uses the cleric attack table, so it's comparatively the same to 3E. If we do go for CR 11 I'd be inclined to tweak the spellcasting ability up to, say, 7th level cleric? Maybe with a couple of Domains and Domain Abilities for good measure? I'd be OK giving him a +10 BAB while aiming for CR 11. That'd require 14 Hit Dice at 3/4 BAB progression. Hmm… if we're going for CR 11 those HD and ability numbers might be a bit weedy. For comparison of some SRD undead: [B]Dread Wraith (CR 11):[/B] HD 16d12 (104 hp); Str —, Dex 28, Con —, Int 17, Wis 18, Cha 24 [B]Devourer (CR 11):[/B] HD 12d12 (78 hp); Str 28, Dex 10, Con —, Int 16, Wis 16, Cha 17 [B]Spectre (CR 7):[/B] HD 7d12 (45 hp); Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15 That said, the original monster isn't noticeably more formidable than its fellow Swords. The General is among the toughest opponent of all of them, and it has almost twice the Keeper's hit points (102 vs 59), slightly better AC (3 vs 2, but the general has [I]mirror phantoms[/I]), much better melee accuracy (THAC0 4 vs 12) and damage (two 1d10+8 attacks [av. 27] vs three 1d6+3 attacks [av. 19.5]). That argues for the Keeper being a lower CR than the General - which'd make it CR 9 most likely. I'd rather aim for CR 10 or CR 9 with, say, spells as a 5th or 6th level cleric. With 12 Hit Dice and a 3/4 BAB progression? We'll likely want some interesting combat abilities to make it a worthwhile solo opponent whichever Challenge Rating we aim for. [/QUOTE]
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