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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8561776" data-attributes="member: 57383"><p>Updating <strong><a href="https://enworld.org/index.php?posts/8363207" target="_blank">The Keeper of the Key Working Draft</a></strong>.</p><p></p><p>We need a duration for the frenzy. It might be easier just to have it last until the end of the encounter with a maximum of 1 minute, but we could have a duration in rounds as in the Working Draft.</p><p></p><p></p><p> </p><p>A footman's flail going by the original's 2-7 damage, meaning it's a heavy flail in 3E terms. A standard 3E one-handed flail is presumable equivalent to the AD&D horseman's flail that does 2-5 damage, as that's the lighter of the two.</p><p></p><p>Since it's a magical item I guess we should make it a <em>+1 weapon</em> at least.</p><p></p><p></p><p> </p><p>I'm assuming it's a free action so it can make iterative attacks and flurries with it.</p><p></p><p>If it's an action, the Keeper can only throw one a round when it Full Attacks which is pretty much a waste of a round considering the poor damage shuriken do.</p><p></p><p></p><p> </p><p>The <strong><a href="https://www.enworld.org/index.php?posts/6705104" target="_blank">Shadow Walker</a></strong> has special shuriken, the <em>shadow stars</em>.</p><p></p><p>We could modify the "slashing stars" version of those to become piercing crystal spikes. I'd be tempted to keep the original's stats (Gargantuan sized <em>+1 keen ghost touch shuriken</em> doing 1d6 damage) rather than watering down the damage to 1d3 like the Keeper's OA1 stats indicate, but would consider meeting you halfway at 1d4 damage.</p><p></p><p>Do we want to limit it to 20 crystals per night like the original? I'd rather they be unlimited to the DM doesn't have to keep track of the dang things. This is a complicated enough monster without adding even more bookkeeping!</p><p></p><p></p><p></p><p>Yes, that's the only action that makes sense really.</p><p></p><p>We also need to decide what kinds of attack it can deflect since the original does not specify. Does it let the Keeper take half damage from area of effect attacks like a <em>fireball</em> or is it only deflecting things that actually require an attack roll?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8561776, member: 57383"] Updating [B][URL='https://enworld.org/index.php?posts/8363207']The Keeper of the Key Working Draft[/URL][/B]. We need a duration for the frenzy. It might be easier just to have it last until the end of the encounter with a maximum of 1 minute, but we could have a duration in rounds as in the Working Draft. A footman's flail going by the original's 2-7 damage, meaning it's a heavy flail in 3E terms. A standard 3E one-handed flail is presumable equivalent to the AD&D horseman's flail that does 2-5 damage, as that's the lighter of the two. Since it's a magical item I guess we should make it a [I]+1 weapon[/I] at least. I'm assuming it's a free action so it can make iterative attacks and flurries with it. If it's an action, the Keeper can only throw one a round when it Full Attacks which is pretty much a waste of a round considering the poor damage shuriken do. The [B][URL='https://www.enworld.org/index.php?posts/6705104']Shadow Walker[/URL][/B] has special shuriken, the [I]shadow stars[/I]. We could modify the "slashing stars" version of those to become piercing crystal spikes. I'd be tempted to keep the original's stats (Gargantuan sized [I]+1 keen ghost touch shuriken[/I] doing 1d6 damage) rather than watering down the damage to 1d3 like the Keeper's OA1 stats indicate, but would consider meeting you halfway at 1d4 damage. Do we want to limit it to 20 crystals per night like the original? I'd rather they be unlimited to the DM doesn't have to keep track of the dang things. This is a complicated enough monster without adding even more bookkeeping! Yes, that's the only action that makes sense really. We also need to decide what kinds of attack it can deflect since the original does not specify. Does it let the Keeper take half damage from area of effect attacks like a [I]fireball[/I] or is it only deflecting things that actually require an attack roll? [/QUOTE]
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