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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8615872" data-attributes="member: 57383"><p>Perhaps we should give it a Parry special ability modeled after the Reaper's Scythe Parry, and then have it make bonus parries when it's in a ki frenzy?</p><p></p><p>Like so:</p><p></p><p><strong>Ki Frenzy (Su):</strong> Once per day, the Keeper of the Keys can focus its <em>ki</em> to act in a fanatical frenzy of superhuman speed; this frenzy lasts for a number of rounds equal to 3 + the Keeper's Charisma modifier (a total of 6 rounds). The frenzied Keeper gains a +2 morale bonus on Strength and Dexterity, a +1 morale bonus on Will saves, immunity to fear effects, and all of its modes of movement gain an enhancement bonus of 30 feet, to a maximum of twice the Keeper's normal speed using that form of movement. If the frenzied Keeper makes a full attack action, it may make one extra attack with any weapon it is holding using its full base attack bonus, plus any appropriate modifiers. The effects of ki frenzy are not cumulative with similar effects, such as a <em>haste</em> spell or weapon of speed.</p><p></p><p>While in a ki frenzy, the Keeper of the Keys can make an additional three free parry attempts per round with its martial parry ability (see below) [<span style="color: red">and gains a +2<strong>?</strong> bonus on the attack rolls of its parries<strong>?</strong></span>].</p><p></p><p><strong>Martial Parry (Ex):</strong> The Keeper of the Keys can parry attacks from melee weapons or ranged weapons. In normal combat, the Keeper can make one free parry attempt per round, plus additional deflect attempts in place of Attacks of Opportunity. If the Keeper is in a <em>ki frenzy</em> (see above) it can make up to four [<span style="color: red"><strong>?</strong></span>] free parry attempts each round instead of one [<span style="color: red">and gains a +2<strong>?</strong> bonus on the attack rolls of its parries<strong>?</strong></span>].</p><p></p><p>To parry, the Keeper makes an attack roll with an unarmed strike (+12 modifier[<span style="color: red">, +14 in ki frenzy<strong>?</strong></span>]) or a monk's weapon (i.e. the +13 modifier of its <em>chimes</em>[<span style="color: red">,or +15 if ki frenzied<strong>?</strong></span>]). If this roll is equal to or greater than the opponent's attack roll, the attack is deflected harmlessly. Parrying causes no damage to the opponent's weapon (or to the opponent, if the latter was using a natural weapon). Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected.</p><p></p><p>The Keeper can parry while fighting defensively (+2 dodge, –4 attack rolls). The -4 attack penalty for fighting defensively does not apply to parry rolls. If the Keeper uses the total defense action, it can attempt to parry all attacks made against it in that round.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8615872, member: 57383"] Perhaps we should give it a Parry special ability modeled after the Reaper's Scythe Parry, and then have it make bonus parries when it's in a ki frenzy? Like so: [B]Ki Frenzy (Su):[/B] Once per day, the Keeper of the Keys can focus its [I]ki[/I] to act in a fanatical frenzy of superhuman speed; this frenzy lasts for a number of rounds equal to 3 + the Keeper's Charisma modifier (a total of 6 rounds). The frenzied Keeper gains a +2 morale bonus on Strength and Dexterity, a +1 morale bonus on Will saves, immunity to fear effects, and all of its modes of movement gain an enhancement bonus of 30 feet, to a maximum of twice the Keeper's normal speed using that form of movement. If the frenzied Keeper makes a full attack action, it may make one extra attack with any weapon it is holding using its full base attack bonus, plus any appropriate modifiers. The effects of ki frenzy are not cumulative with similar effects, such as a [I]haste[/I] spell or weapon of speed. While in a ki frenzy, the Keeper of the Keys can make an additional three free parry attempts per round with its martial parry ability (see below) [[COLOR=red]and gains a +2[B]?[/B] bonus on the attack rolls of its parries[B]?[/B][/COLOR]]. [B]Martial Parry (Ex):[/B] The Keeper of the Keys can parry attacks from melee weapons or ranged weapons. In normal combat, the Keeper can make one free parry attempt per round, plus additional deflect attempts in place of Attacks of Opportunity. If the Keeper is in a [I]ki frenzy[/I] (see above) it can make up to four [[COLOR=red][B]?[/B][/COLOR]] free parry attempts each round instead of one [[COLOR=red]and gains a +2[B]?[/B] bonus on the attack rolls of its parries[B]?[/B][/COLOR]]. To parry, the Keeper makes an attack roll with an unarmed strike (+12 modifier[[COLOR=red], +14 in ki frenzy[B]?[/B][/COLOR]]) or a monk's weapon (i.e. the +13 modifier of its [I]chimes[/I][[COLOR=red],or +15 if ki frenzied[B]?[/B][/COLOR]]). If this roll is equal to or greater than the opponent's attack roll, the attack is deflected harmlessly. Parrying causes no damage to the opponent's weapon (or to the opponent, if the latter was using a natural weapon). Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. The Keeper can parry while fighting defensively (+2 dodge, –4 attack rolls). The -4 attack penalty for fighting defensively does not apply to parry rolls. If the Keeper uses the total defense action, it can attempt to parry all attacks made against it in that round. [/QUOTE]
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