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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8639337" data-attributes="member: 57383"><p>Yeah, I wasn't sure of it myself, hence it being in <strong><span style="color: red">red</span></strong>.</p><p></p><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8363207" target="_blank">The Keeper of the Key Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Plus the Keeper's so skilled in its use it wields it as a "special monk weapon" (although it's an exotic weapon for a normal combatant).</p><p></p><p>How's this:</p><p></p><p><strong><em>Chimes</em>:</strong> The Keeper of the Keys wields a huge set of crystal wind chimes made up of twenty crystal spikes hanging from a teak bar; a DC ## [<span style="color: red">20<strong>?</strong> 25<strong>?</strong> 30<strong>?</strong></span>] Spot check will notice that one of these spikes is shaped like a sword. The Keeper is so skilled with these chimes it treats it as a special monk weapon (it is not a special monk weapon to other wielders).</p><p></p><p>The <em>chimes</em> is enchanted to be a <em>+1 ki focus</em> magic weapon with the additional property that its wielder can, as a free action, remove from [<span style="color: red">one to six<strong>?</strong></span>] of the crystal spikes to use as throwing weapons. Thrown spikes vanish when they hit and reappear upon the <em>chimes</em>. If a spike leaves its wielder's possession but doesn't hit anything, including the ground, it returns at the end of the round. No more than [<span style="color: red">six<strong>?</strong></span>] crystal spikes can be removed from the <em>chimes</em> at any given time, removing a seventh spike causes the first removed spike to reattach itself to the <em>chimes'</em> frame.</p><p></p><p>The <em>chimes</em> is an exotic melee weapon that does 1d10 slashing damage with a 19–20 critical threat range. It weighs 10 pounds.</p><p></p><p>The <em>chimes'</em> crystal spikes are thrown exotic ranged weapon that do 1d6 piercing damage with a 19–20 critical threat range and a 10 ft. range increment. Each spike weighs half a pound when removed (this does not affect the weight or balance of the <em>chimes</em>).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8639337, member: 57383"] Yeah, I wasn't sure of it myself, hence it being in [B][COLOR=red]red[/COLOR][/B]. Updating the [B][URL='https://enworld.org/index.php?posts/8363207']The Keeper of the Key Working Draft[/URL][/B]. Plus the Keeper's so skilled in its use it wields it as a "special monk weapon" (although it's an exotic weapon for a normal combatant). How's this: [B][I]Chimes[/I]:[/B] The Keeper of the Keys wields a huge set of crystal wind chimes made up of twenty crystal spikes hanging from a teak bar; a DC ## [[COLOR=red]20[B]?[/B] 25[B]?[/B] 30[B]?[/B][/COLOR]] Spot check will notice that one of these spikes is shaped like a sword. The Keeper is so skilled with these chimes it treats it as a special monk weapon (it is not a special monk weapon to other wielders). The [I]chimes[/I] is enchanted to be a [I]+1 ki focus[/I] magic weapon with the additional property that its wielder can, as a free action, remove from [[COLOR=red]one to six[B]?[/B][/COLOR]] of the crystal spikes to use as throwing weapons. Thrown spikes vanish when they hit and reappear upon the [I]chimes[/I]. If a spike leaves its wielder's possession but doesn't hit anything, including the ground, it returns at the end of the round. No more than [[COLOR=red]six[B]?[/B][/COLOR]] crystal spikes can be removed from the [I]chimes[/I] at any given time, removing a seventh spike causes the first removed spike to reattach itself to the [I]chimes'[/I] frame. The [I]chimes[/I] is an exotic melee weapon that does 1d10 slashing damage with a 19–20 critical threat range. It weighs 10 pounds. The [I]chimes'[/I] crystal spikes are thrown exotic ranged weapon that do 1d6 piercing damage with a 19–20 critical threat range and a 10 ft. range increment. Each spike weighs half a pound when removed (this does not affect the weight or balance of the [I]chimes[/I]). [/QUOTE]
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