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Converting Oriental Adventures creatures
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<blockquote data-quote="freyar" data-source="post: 8681503" data-attributes="member: 40227"><p>Yes, so it would become </p><p></p><p><strong><em>Chimes</em>:</strong> The Keeper of the Keys wields a huge set of crystal wind chimes made up of twenty crystal spikes hanging from a teak bar; a DC 20 Spot check will notice that one of these spikes is shaped like a sword. The Keeper is so skilled with these chimes it treats it as a special monk weapon (it is not a special monk weapon to other wielders).</p><p></p><p>The <em>chimes</em> is enchanted to be a <em>+1 ki focus</em> magic weapon with the additional property that its wielder can, as a free action, remove the crystal spikes to use as throwing weapons. Thrown spikes vanish when they hit and reappear upon the <em>chimes</em>. If a spike leaves its wielder's possession but doesn't hit anything, including the ground, it returns at the end of the round.</p><p></p><p>The <em>chimes</em> is an exotic melee weapon that does 1d10 slashing damage with a 19–20 critical threat range. It weighs 10 pounds.</p><p></p><p>The <em>chimes'</em> crystal spikes are thrown exotic ranged weapon that do 1d6 piercing damage with a 19–20 critical threat range and a 10 ft. range increment. Each spike weighs half a pound when removed (this does not affect the weight or balance of the <em>chimes</em>).</p><p></p><p></p><p>Does that possibly mean we have all the special abilities done, or am I missing something? I noticed a ? on martial resilience in the SQ line, but I think we can remove the mark and retain the ability.</p></blockquote><p></p>
[QUOTE="freyar, post: 8681503, member: 40227"] Yes, so it would become [B][I]Chimes[/I]:[/B] The Keeper of the Keys wields a huge set of crystal wind chimes made up of twenty crystal spikes hanging from a teak bar; a DC 20 Spot check will notice that one of these spikes is shaped like a sword. The Keeper is so skilled with these chimes it treats it as a special monk weapon (it is not a special monk weapon to other wielders). The [I]chimes[/I] is enchanted to be a [I]+1 ki focus[/I] magic weapon with the additional property that its wielder can, as a free action, remove the crystal spikes to use as throwing weapons. Thrown spikes vanish when they hit and reappear upon the [I]chimes[/I]. If a spike leaves its wielder's possession but doesn't hit anything, including the ground, it returns at the end of the round. The [I]chimes[/I] is an exotic melee weapon that does 1d10 slashing damage with a 19–20 critical threat range. It weighs 10 pounds. The [I]chimes'[/I] crystal spikes are thrown exotic ranged weapon that do 1d6 piercing damage with a 19–20 critical threat range and a 10 ft. range increment. Each spike weighs half a pound when removed (this does not affect the weight or balance of the [I]chimes[/I]). Does that possibly mean we have all the special abilities done, or am I missing something? I noticed a ? on martial resilience in the SQ line, but I think we can remove the mark and retain the ability. [/QUOTE]
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