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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 8835982" data-attributes="member: 57383"><p>Upon reflection, I also quite like the "a special attack that allows a Reflex saving throw" formula of my rough draft.</p><p></p><p>However, "targeted by a special attack" will do for me at least for now.</p><p></p><p>It would be simpler if it could either Step or Evade in a round, but not both.</p><p></p><p>i.e.:</p><p></p><p><strong>Ghost Step #2 (Su):</strong> The Keeper of the Keys can shift from the Material Plane to the Ethereal Plane as a free action, and shift back again as a move action (or during a move action). The Keeper cannot <em>Ghost Step</em> if it has already used <em>Ghostly Evasion</em> that round. This ability is otherwise identical with <em>ethereal jaunt</em> (caster level 15th).</p><p></p><p><strong>Ghostly Evasion #2 (Su):</strong> If the Keeper is targeted by a melee attack, a ranged attack, or a special attack, it can avoid it by briefly becoming ethereal, vanishing for an instant and reappearing after the attack passes through the empty space it occupied. The Keeper becomes ethereal using an immediate action, which it must choose to take before any attack roll or saving throw is resolved. It cannot use this ability to avoid <em>ghost touch</em> weapons or attacks that affect the Ethereal Plane. If the Keeper uses <em>Ghostly Evasion</em> it cannot use <em>Ghost Step</em> on its turn.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8835982, member: 57383"] Upon reflection, I also quite like the "a special attack that allows a Reflex saving throw" formula of my rough draft. However, "targeted by a special attack" will do for me at least for now. It would be simpler if it could either Step or Evade in a round, but not both. i.e.: [B]Ghost Step #2 (Su):[/B] The Keeper of the Keys can shift from the Material Plane to the Ethereal Plane as a free action, and shift back again as a move action (or during a move action). The Keeper cannot [I]Ghost Step[/I] if it has already used [I]Ghostly Evasion[/I] that round. This ability is otherwise identical with [I]ethereal jaunt[/I] (caster level 15th). [B]Ghostly Evasion #2 (Su):[/B] If the Keeper is targeted by a melee attack, a ranged attack, or a special attack, it can avoid it by briefly becoming ethereal, vanishing for an instant and reappearing after the attack passes through the empty space it occupied. The Keeper becomes ethereal using an immediate action, which it must choose to take before any attack roll or saving throw is resolved. It cannot use this ability to avoid [I]ghost touch[/I] weapons or attacks that affect the Ethereal Plane. If the Keeper uses [I]Ghostly Evasion[/I] it cannot use [I]Ghost Step[/I] on its turn. [/QUOTE]
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