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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 9037178" data-attributes="member: 57383"><p>I don't think we're ready for the spells yet.</p><p></p><p>Let's see, we've agreed on the Acrobatics and Prone Fighting, so I can add those to the Keeper.</p><p></p><p>Updating <strong><a href="https://enworld.org/index.php?posts/8363207" target="_blank">The Keeper of the Key Working Draft</a></strong>.</p><p></p><p>Not sure Concentrated Push is there yet.</p><p></p><p>If I interpret our current stance correctly, how about this:</p><p></p><p style="margin-left: 20px"><strong>Concentrated Push (Su):</strong> When the Keeper of the Keys uses unarmed strike, it can use one of its unarmed attacks to make a special touch attack that does not provoke an attack of opportunity (it can use any remaining attacks to make normal unarmed strike attacks). If the touch attack hits, it does no damage and the Keeper and target make opposed Strength checks., The Keeper gets a +4 bonus to the Strength contest. In addition, the Keeper and the defender add a +4 bonus for each size category they are larger than Medium or a –4 penalty for each size category they are smaller than Medium. If the Keeper wins the opposed check, the defender moves back 5 feet plus an additional 5 feet for each 5 points by which the Keeper's check result is greater than the defender's. If the Keeper loses the opposed check by 5 points or more, it is pushed 5 feet straight backwards. If that space is occupied, it fall prone.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Keeper may remain in place or move with the defender, but can't exceed its normal movement limit. The defender and Keeper provoke attacks of opportunity from other creatures if moved, but do not provoke attacks of opportunity from each other.</p><p></p><p>I did briefly wonder whether we should shift approach and make it much meatier, and have it become a damaging ability that hurls the target across the battlefield as if they were an unfortunate goon in a Steven Seagal movie.</p><p></p><p>Something that would justify it burning a standard action.</p><p></p><p>We've also got to do Incapacitator, which is basically a "Nerve Pinching Joint Twist" unarmed attack that paralyzes a limb or digit for 24 <s>days</s> hours. It also does the damage of the unarmed strike!</p><p></p><p style="margin-left: 20px"><strong>Lock</strong></p> <p style="margin-left: 20px"><strong> Incapacitator:</strong> By gripping the opponent and twisting the joints, the character can render one finger, arm, or leg useless for 24 hours and cause normal damage. The effect of incapacitating a limb are explained under the wu jen <em>withering palm</em> spell. A successful to hit roll must be made and the victim is allowed a saving throw vs. paralyzation. If the saving throw is failed, the appropriate limb is rendered useless. If the saving throw is made, the attack fails. An unsuccessful attack (either a failed to hit or a successful saving throw) has no effect on the attacker other than the waste of an attack and the lack of damage done. This maneuver is particularly useful to prevent opponents from escaping or making attacks.</p><p></p><p>I recall we've done similar special attacks for other monsters.</p><p></p><p>Wasn't there one that turned one of its target's arms or legs into jelly or stole one of its limb bones?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9037178, member: 57383"] I don't think we're ready for the spells yet. Let's see, we've agreed on the Acrobatics and Prone Fighting, so I can add those to the Keeper. Updating [B][URL='https://enworld.org/index.php?posts/8363207']The Keeper of the Key Working Draft[/URL][/B]. Not sure Concentrated Push is there yet. If I interpret our current stance correctly, how about this: [INDENT][B]Concentrated Push (Su):[/B] When the Keeper of the Keys uses unarmed strike, it can use one of its unarmed attacks to make a special touch attack that does not provoke an attack of opportunity (it can use any remaining attacks to make normal unarmed strike attacks). If the touch attack hits, it does no damage and the Keeper and target make opposed Strength checks., The Keeper gets a +4 bonus to the Strength contest. In addition, the Keeper and the defender add a +4 bonus for each size category they are larger than Medium or a –4 penalty for each size category they are smaller than Medium. If the Keeper wins the opposed check, the defender moves back 5 feet plus an additional 5 feet for each 5 points by which the Keeper's check result is greater than the defender's. If the Keeper loses the opposed check by 5 points or more, it is pushed 5 feet straight backwards. If that space is occupied, it fall prone.[/INDENT] [INDENT][/INDENT] [INDENT]The Keeper may remain in place or move with the defender, but can't exceed its normal movement limit. The defender and Keeper provoke attacks of opportunity from other creatures if moved, but do not provoke attacks of opportunity from each other.[/INDENT] I did briefly wonder whether we should shift approach and make it much meatier, and have it become a damaging ability that hurls the target across the battlefield as if they were an unfortunate goon in a Steven Seagal movie. Something that would justify it burning a standard action. We've also got to do Incapacitator, which is basically a "Nerve Pinching Joint Twist" unarmed attack that paralyzes a limb or digit for 24 [S]days[/S] hours. It also does the damage of the unarmed strike! [INDENT][B]Lock[/B][/INDENT] [INDENT][B] Incapacitator:[/B] By gripping the opponent and twisting the joints, the character can render one finger, arm, or leg useless for 24 hours and cause normal damage. The effect of incapacitating a limb are explained under the wu jen [I]withering palm[/I] spell. A successful to hit roll must be made and the victim is allowed a saving throw vs. paralyzation. If the saving throw is failed, the appropriate limb is rendered useless. If the saving throw is made, the attack fails. An unsuccessful attack (either a failed to hit or a successful saving throw) has no effect on the attacker other than the waste of an attack and the lack of damage done. This maneuver is particularly useful to prevent opponents from escaping or making attacks.[/INDENT] I recall we've done similar special attacks for other monsters. Wasn't there one that turned one of its target's arms or legs into jelly or stole one of its limb bones? [/QUOTE]
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