Converting original D&D and Mystara monsters

Status
Not open for further replies.

log in or register to remove this ad





Here's a start...

Wood Elf 4th-Level Ranger
Medium Humanoid (Elf)
Hit Dice: 4d8 (18 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 leather), touch 13, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Longsword +7 melee (1d8+3/19–20) or longbow +7 ranged (1d8/x3)
Full Attack: Longsword +7 melee (1d8+3/19–20) or longbow +7 ranged (1d8/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Favored enemy (x), spells
Special Qualities: Animal companion, elven traits, wild empathy
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 16, Dex 16, Con 10, Int 10, Wis 13, Cha 8
Skills: 6 at 7 ranks
Feats: Endurance (B), Track (B), 1 combat style, 2 more
Environment: Temperate forest
Organization: x
Challenge Rating: 4
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +0

Ranger Spells Prepared: (Caster level 2nd, save DC = 11 + spell level)
1st—longstrider.

The elf ranger presented here had the following ability scores before racial adjustments and 4th-level ability score increase: Str 14, Dex 15, Con 10, Int 12, Wis 13, Cha 8.
 

Let's assume she took her first favored enemy before becoming a wyrd, so favored enemy (humanoid (orc)) is nice and stereotypical. Or I could see magical beast.

Skills: Survival, Knowledge (nature), Climb, Move Silently, Ride, Swim (maxed out)? I could see swapping Ride for something like Jump or Spot.

Feats: Rapid Shot (to get both light balls off at once ;)); Point Blank Shot, Far Shot?
 

Lesser Wyrd, Wood Elf 4th-Level Ranger
Medium Undead (Augmented Humanoid [Elf])
Hit Dice: 4d12 (26 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+5 Dex, +2 leather), touch 15, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Longsword +7 melee (1d8+3/19–20) or light sphere +7 melee (1d6) or longbow +9 ranged (1d8/x3) or light sphere +9 ranged (1d6)
Full Attack: Longsword +7 melee (1d8+3/19–20) or light sphere +7 melee (1d6) or longbow +9 ranged (1d8/x3) or light sphere +9 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Favored enemy (humanoid [orc]), light spheres, spells
Special Qualities: Animal companion, damage reduction 5/magic or silver, elven traits, in between the dark and the light, +2 turn resistance, wild empathy
Saves: Fort +4, Ref +9, Will +2
Abilities: Str 16, Dex 20, Con 10, Int 10, Wis 13, Cha 12
Skills: Climb +10, Knowledge (nature) +7, Move Silently +20, Ride +12, Survival +8 (+10 in aboveground natural environments), Swim +10
Feats: Endurance (B), Far Shot, Point Blank Shot, Rapid Shot, Track (B)Environment: Any
Organization: Solitary or cabal (2-6)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class or to greater wyrd (at 8 or more Hit Dice)
Level Adjustment: +3

Ranger Spells Prepared: (Caster level 2nd, save DC = 11 + spell level)
1st—longstrider.

The elf ranger presented here had the following ability scores before racial adjustments and 4th-level ability score increase: Str 14, Dex 15, Con 10, Int 12, Wis 13, Cha 8.
 

Perhaps we should give them some sort of a natural armor bonus? AC 17 and 26 hit points makes for a fragile CR 5.

Of course, we could always improve his manufactured armor.
 

A chain shirt would give us an extra +2 armor bonus but cost us a point of Dex bonus. I don't know; maybe a small natural armor bonus. This sample, at least, should be mostly a mobile ranged combatant anyway.
 

Status
Not open for further replies.
Remove ads

Top