Converting original D&D and Mystara monsters

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Since there's no initial Fort save, maybe we shouldn't say "another" each round. But I think it looks pretty good.

Should we also give these Imp Grab, then?
 

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Are we sure we want to actually suffocate? Suffocation is lethal. And do they get a save or suffocate every round, or if they pass the first save, only have to worry about straight damage?
 

Are we sure we want to actually suffocate? Suffocation is lethal. And do they get a save or suffocate every round, or if they pass the first save, only have to worry about straight damage?
A single Fort saves stops the suffocation and expels the critter? Or reduces it to straight damage?
 

I'm open-minded here. I thought the straight damage seemed odd, since unlike the belker, they don't actually form "claws" within the victim. But suffocation may be a tad lethal at that level.

What if we borrow from this...

Constrict (Ex): A choker deals 1d3+3 points of damage with a successful grapple check against a Large or smaller creature. Because it seizes its victim by the neck, a creature in the choker’s grasp cannot speak or cast spells with verbal components.

...but rather than constrict, deal nonlethal damage?
 

Great idea! We could make the damage 1d8+Con nonlethal perhaps. And the victim can't speak. I like it.
 


Gathering it all together...

Choking Strike (Ex): As a standard action, an eolian can attempt to plunge part of its wavering body into the mouth and lungs of a grappled foe. The victim takes 1d8+3 points of nonlethal damage per round. Additionally, an affected creature cannot speak or cast spells with verbal components.

Look OK?
 

Looks good to me. Now, how do we free that poor victim? It no longer takes damage if the grapple is broken, right? I think we should specify that.
 

Choking Strike (Ex): As a standard action, an eolian can attempt to plunge part of its wavering body into the mouth and lungs of a grappled foe. The victim takes 1d8+3 points of nonlethal damage per round. Additionally, an affected creature cannot speak or cast spells with verbal components. Any effect that breaks the grapple immediately frees the victim from the continuing damage.
 


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