Shade
Monster Junkie
The psuedodragon would work perfectly!
Pollen Dragon
Tiny Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Base Attack/Grapple: +2/–8
Attack: Bite +4 melee (1d6–2)
Full Attack: Bite +4 melee (1d6–2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves: Fort +4, Ref +5, Will +4
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon Finesse (B)
Breath Weapon (Su): Cloud of choking dust 10 feet high, 10 feet wide, and 10 feet long, once every 1d4 rounds, damage 1d10, Reflex DC 12 half. The save DC is Constitution-based.
Add some secondary effect of "choking dust", maybe like dust mephit?
Drop spell resistance?
Pollen Dragon
Tiny Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Base Attack/Grapple: +2/–8
Attack: Bite +4 melee (1d6–2)
Full Attack: Bite +4 melee (1d6–2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves: Fort +4, Ref +5, Will +4
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon Finesse (B)
Breath Weapon (Su): Cloud of choking dust 10 feet high, 10 feet wide, and 10 feet long, once every 1d4 rounds, damage 1d10, Reflex DC 12 half. The save DC is Constitution-based.
Add some secondary effect of "choking dust", maybe like dust mephit?
Drop spell resistance?