Converting original D&D and Mystara monsters

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Fixed.

So, same HD for the yakshini?

Make them sorcerers of a level equal to their Hit Dice?

Sure why not, it gives them a tie with Rakshasas.

Flip the Str and Int and Con and Wis scores? That would give us Str 13, Dex 17, Con 15, Int 19, Wis 13, Cha 19.

I'm not aware of any mythological support for them being super-geniuses, although they are extremely attractive. I'd rather swamp the Str and Charisma plus the Dexterity and Constitution:

Yakshini #1: Str 15, Dex 19, Con 17, Int 13, Wis 13, Cha 19.

Drop rock throwing. Tinker with the SLAs?

I agree we should drop the rock throwing. They probably have weaker slam attacks too - 1d3+2 damage?

As for the SLAs, I think we can leave them as they are. We can use their sorcerer spellcasting to give them thematically appropriate magic like charm person, suggestion and illusion spells.
 

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That'll work.

Added to Homebrews.

I think they need a less "heavy" weapon than a greatclub. Sickle, perhaps?

Keep DR the same?

Spells: A yakshini casts spells as a 6th-level sorcerer. She favors spells of the enchantment and illusion schools.

Typical Sorcerer Spells Known (spells per day 6/7/6/4, save DC 14 + spell level):
0—7;
1st—charm person, 3 more;
2nd—2;
3rd—suggestion.
 

Sickle is good, and so is the same DR. I'll see if I can work on the spell list over the weekend.
 

That'll work.

Added to Homebrews.

I think they need a less "heavy" weapon than a greatclub. Sickle, perhaps?

Keep DR the same?

Spells: A yakshini casts spells as a 6th-level sorcerer. She favors spells of the enchantment and illusion schools.

Typical Sorcerer Spells Known (spells per day 6/7/6/4, save DC 14 + spell level):
0—7;
1st—charm person, 3 more;
2nd—2;
3rd—suggestion.

Sickle's good. They're nature spirits, so something rustic seems appropriate. Maybe have them make a secondary slam attack with their off hand?

For the spells, How about these:

0—daze, dancing lights, detect magic, detect poison, mage hand, read magic, resistance;
1st—charm person, silent image, sleep, ventriloquism;
2nd—blur, touch of idiocy;
3rd—suggestion.
 

I'm not real fond of the off-hand slam attack, since I envision them as more "finesse" fighters. I could be persuased to two-weapon fighting with paired sickles, though. :)

The spell list looks good.

Updated.
 

I'm not real fond of the off-hand slam attack, since I envision them as more "finesse" fighters. I could be persuased to two-weapon fighting with paired sickles, though. :)

The spell list looks good.

Updated.

TWF with sickles isn't going to be very effective, though. Would we be better off switching to a quarterstaff?
 

Why are two sickles worse than a quarterstaff? They have the same damage, critical, and even total weight. The only difference is damage type.
 



Well, that's if you're using a quarterstaff 2-handed but not as two weapons, right? Do you get the 2-handed Str bonus when using it as two weapons?

Besides, sickles are light (I believe that's how quarterstaffs work as double weapons, too) and therefore finesseable. So take TWF as one of the last two feats, so the penalty is -2 on each sickle. And take Weapon Finesse as the last feat to get the +4 from Dex instead of the +2 from Str, and it looks ok. That gets you (still) the +8 attack bonus for each sickle.
 

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