Mystaran Gargantua Lizard, Monitor
Gargantua Animal
Hit Dice: 24d8+216 (324 hp)
Initiative: +1
Speed: 60 ft. (12 squares), swim 60 ft.
Armor Class: 21 (-4 size, +1 Dex, +12 natural), touch 7, flat-footed 20
Base Attack/Grapple: +18/+45
Attack: Bite +30 melee (4d8+22/19-20)
Full Attack: Bite +30 melee (4d8+22/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 4d8+22, swallow whole
Special Qualities: Fast healing 3, low-light vision
Saves: Fort +27, Ref +16, Will +9
Abilities: Str 41, Dex 13, Con 29, Int 1, Wis 12, Cha 2
Skills: Climb +19, Hide +6*, Listen +9, Move Silently +10, Spot +9, Swim +23
Feats: Alertness, Cleave, Epic Fortitude, Fast Healing, Improved Critical (bite), Power Attack, Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 10
Advancement: 25-40 HD (Gargantuan)
Level Adjustment: —
Swallow Whole (Ex): A Mystaran gargantua monitor lizard can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua monitor lizard's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
Mystaran Gargantua Snake, Constrictor
Gargantuan Animal
Hit Dice: 24d8+228 (336 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 19 (-4 size, +2 Dex, +11 natural), touch 8, flat-footed 17
Base Attack/Grapple: +18/+45
Attack: Bite +5 melee (3d6+22)
Full Attack: Bite +5 melee (3d6+22)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 2d6+22, improved grab, trample 4d8+22, swallow whole
Special Qualities: Scent
Saves: Fort +21, Ref +16, Will +11
Abilities: Str 41, Dex 15, Con 25, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +26, Hide +18, Listen +10, Move Silently +4, Spot +10, Swim +23
Feats: Alertness, Endurance, Improved Initiative, Improved Natural Attack (bite), Epic Toughness×2, Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 10
Advancement: 4-5 HD (Medium); 6-10 HD (Large)
Level Adjustment: —
Constrict (Ex): On a successful grapple check, a Mystaran gargantua constrictor snake deals 2d6+22 points of damage.
Improved Grab (Ex): To use this ability, a Mystaran gargantua constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Swallow Whole (Ex): A Mystaran gargantua constrictor snake can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua constrictor snake's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mystaran Gargantua Snake, Viper
Huge Animal
Hit Dice: 12d8+60 (114 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (1d8+12 plus poison)
Full Attack: Bite +16 melee (1d8+12 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, trample 3d8+12
Special Qualities: Scent
Saves: Fort +13, Ref +10, Will +5
Abilities: Str 26, Dex 15, Con 21, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +21, Hide +13, Listen +8, Move Silently +7, Spot +8, Swim +16
Feats: Improved Initiative, Skill Focus (Hide), Run, Stealthy, Weapon Focus (bite)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 6
Advancement: —
Level Adjustment: —
Poison (Ex): A Mystaran gargantua viper snake has a poisonous bite that deals initial and secondary damage of 2d6 Con with a DC21 Fortitude save. The save DC is Constitution-based.
Trample (Ex): Reflex half DC 24. The save DC is Strength-based.
Note: based on the Snake, Small Viper.