Converting original D&D and Mystara monsters

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Well at least it doesn't effect the spectre ;)

Regards
Mortis

So you didn't like the idea of it trampling incorporeal opponents. :p

Oh, and I'll have a go at the Gargantua Wight.

EDIT: Oh, while I like the idea of a Gargantuan Wight getting an energy draining trample, the SRD Wight specifies it's the slam that energy drains so I'll leave it like that for the time being.
 
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Mystaran Gargantua Wight

Mystaran Gargantua Wight
Gargantuan Undead
Hit Dice: 32d12+30 (238 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 19 (-4 size, +13 natural), touch 6, flat-footed 19
Base Attack/Grapple: +16/+41
Attack: Slam +26 melee (4d6+19 plus energy drain)
Full Attack: Slam +26 melee (4d6+19 plus energy drain)
Space/Reach: 20 ft./20 ft.
Special Attacks: Create spawn, energy drain, trample 3d8+19
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +10, Ref +10, Will +19
Abilities: Str 36, Dex 10, Con –, Int 11, Wis 13, Cha 15
Skills: Hide +35, Listen +46, Move Silently +45, Spot +46
Feats: Blind-Fight, Improved Natural Attack (slam), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Stealthy, Weapon Focus (Slam)
Epic Feats: Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Toughness
Environment: Any
Organization: Solitary
Challenge Rating: 13?
Treasure: None
Alignment: Always lawful evil
Advancement: 33-64 HD (Gargantuan)
Level Adjustment:

Create Spawn (Su): Any humanoid slain by a Mystaran gargantua wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a Mystaran gargantua wight’s slam attack gain one negative level. The DC is 28 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Trample (Ex): Reflex DC 39 half. The save DC is Strength-based.

Skills: Wights have a +8 racial bonus on Move Silently checks.
 

EDIT: Oh, while I like the idea of a Gargantuan Wight getting an energy draining trample, the SRD Wight specifies it's the slam that energy drains so I'll leave it like that for the time being.

Yeah, don't do that!

Updated.

Did I get the trample damages right?
 

Here's the version of the wight I did. Remarkably similar to Cleon's except for the feat selection.

Mystaran Gargantua Wight
Gargantuan Undead
Hit Dice: 32d12 (238 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 19 (+13 natural, -4 size), touch 6, flat-footed 19
Base Attack/Grapple: +16/+41
Attack: Slam +26 melee (3d6+19 plus DC 35 Fort save or die plus energy drain)
Full Attack: Slam +26 melee (3d6+19 plus DC 35 Fort save or die plus energy drain)
Space/Reach: 20 ft./20 ft.
Special Attacks: Create spawn, energy drain, trample 3d8+19
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +10, Ref +10, Will +19
Abilities: Str 36, Dex 10, Con --, Int 11, Wis 13, Cha 15
Skills: Hide +35, Listen +39, Move Silently +43, Spot +46
Feats: Blind-Fight, Cleave, Great Cleave, Improved Critical (slam), Improved Initiative, Power Attack, Skill Focus (Listen), Weapon Focus (slam)
Epic Feats: Devastating Critical (slam), Epic Skill Focus (Spot), Epic Toughness, Overwhelming Critical (slam)
Environment: Any
Organization: Solitary, or pack (1 plus 2d4 wights)
Challenge Rating: 13
Treasure: None
Alignment: Always lawful evil
Advancement: 33-48 HD (Gargantuan), 49-64 HD (Colossal)
Level Adjustment: -

COMBAT
Mystaran gargantuan wights attack by hammering with their fists.

Create Spawn (Su): Any humanoid slain by a Mystaran gargantuan wight becomes a wight in 1d4 rounds. Spawn are under the command of the Mystaran gargantuan wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a Mystaran gargantuan wight's slam attack gain one negative level. The DC is 28 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the Mystaran gargantuan wight gains 5 temporary hit points.

Trample (Ex): A Mystaran gargantua wight gains a trample attack. It can trample opponents smaller than itself, dealing 3d8+19 points of damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 39) for half damage.

Skills: Mystaran gargantuan wights have a +8 racial bonus on Move Silently checks.

Regards
Mortis
 

Oh, why I think on. On the subject of whether or not a Mystaran gargantuan's energy drain should increase - here's what it says in the Immortal rulebook.

Immortals Set DM Guide p.34
Table D5 gives statistics for the Special Followers which may respond to a Call from a demon ruler. A page reference is given for each normal-sized creature; "B" (D&D Basic Set) and "C" (D&D Companion Set) listings refer to the DM rulebooks in those sets. More detailed statistics are given for gargantuan followers; see the Companion Set (DM rulebook, pg.32) for other details on these creatures. Their energy drains do not increase in power. Level-draining gargantuans (wights, wraiths, and spectres) can only be created or Called by a demon ruler, not by any mortal or lesser Immortal.

So I guess, we were right - no increase.

Regards
Mortis
 




Oh, why I think on. On the subject of whether or not a Mystaran gargantuan's energy drain should increase - here's what it says in the Immortal rulebook.

*SNIP*

So I guess, we were right - no increase.

Dang it, you beat me to it.

I recently read the Gargantua section of the Immortal rulebook again and noticed that bit.
 

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