Converting original D&D and Mystara monsters

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Shade said:
Well, there are these:

Lycanthropic Empathy (Ex): In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."

Domesticate Animal (Su): Jackal lords can use dominate animal (canines only) at will (DC 16, caster level 16th).

duh, yes, it should work like lycanthropes. of course, the text doesn't really state explicitly whether the horse has to obey the chevall.

Equine Empathy (Ex): In either form, a chevall can communicate and empathize with normal horses. This gives a chevall a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack." A paladin’s mount cannot be affected by the effect.

Shade said:
And this might work better for the "summoning" horses ability:

Children of the Night (Su): Vampires command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.

yes, that does work a bit better!

Summon Equines (Su): Once per day a chevall can summon 1d3 light warhorses or 1 heavy warhorse as a standard action. The horses arrive in 1d4 rounds. This ability is the equivalent of a 3rd-level spell.

Shade said:
Essentially, yes. We can definitely include the carrying capacity entry like many monsters have.

yes, that’s what I was wondering. OK, for now, I will put a note for myself in there, and we can worry about that later.
 

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Good point.

Jotting down some notes for when we do skills:

+12 Jump bonus due to speed
-4 Hide penalty due to size

*When using its change shape ability, a chevall gets an additional +10 circumstance bonus on Disguise checks.
 

Knight Otu said:
Shouldn't both horse form and centaur form use pretty much the same special abilities?

Well, they would, if I had been editing both stat blocks at the same time, instead of just the one. :D

Speaking of stat blocks, how about setting up some ability scores…

Centaur: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11

Light Warhorse: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6

The chevall will definitely have the same Int (12), Wis, and Cha (14+?) in both forms. Since they are both large creatures of about the same size, is it necessary to have the other ability scores the same or change per form? Note that they are smaller than centaurs.

Shade said:
Jotting down some notes for when we do skills:

+12 Jump bonus due to speed
-4 Hide penalty due to size

*When using its change shape ability, a chevall gets an additional +10 circumstance bonus on Disguise checks.

cool.
 

No need to have the stats change between forms. I'd go with...

Light Warhorse: Str 16, Dex 15, Con 15, Int 12, Wis 13, Cha 15.

I see them as weaker but more agile than centaurs.
 



right about the jump.

Skills: 70 (Disguise, Handle Animal, Listen, Search, Spot, Survival)
Feats: 3 (Alertness, Track?, Mounted Combat feats, possibly as bonus?)
 

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