Converting original D&D and Mystara monsters

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BOZ said:
what sources was it in, to make my job easier? :) i know AC9 at the very least...
DMR2, Mystaran Monstrous Compendium (I think). Don't know if it showed up in any modules.

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Quick Google

Mystery of the Snow Pearls
Code: CM5
TSR No.: 9154

Product Line: D&D Companion, Mystara
Type of Product: Adventure for 1 (solo) elf of level 10
Primary Credits: Anne Gray McCready
Publication Date: 1985
Cover Price:
Components: A 32 page module, foldout map, and Magic Viewer.

New spells: None
New magical items: None
New creatures: Ash Crawler, Gyerian

Description: One of four magical, snow white pearls has been stolen, and its up to the elven character to solve the mystery surrounding its theft, and return it.

Notes: This module is designed for use by a player without a DM. Everything is masked in a red haze pattern, and the magic viewer must be used to read the text.

Contributed by: Frank Schober (fschober@uceng.uc.edu)
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Taken from this useful document.

Regards
Mortis
 
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I remember those weird modules! You could use the old red cellophane they wrapped bananas in back in the day as well. (Man, I feel old now).
 

my first-ever D&D game was in 1987 (and regular gaming didn't start until a few years later), so i missed out on plenty!
 

Ok just to save BOZ some scanning time, we have:

From DMR2

Gyerian

Armor Class: 3
Hit Dice: 3 (S to M)
Move: 150’(50’)
Attacks: 2 claws/1 peck
Damage: 1d4/1d4/2d4
No. Appearing: 1d4 (10d4)
Save As: Fighter: 3
Morale: 8
Treasure Type: K, O
Intelligence: 8
Alignment: Lawful
XP Value: 35

Monster Type: Monster (Rare)
These bird-like creatures are usually three to four feet tall, but may be as tall as six feet. Their bodies are covered with fine, pale feathers, and their arms have longer feathers that give them a wing-like appearance. However, gyerians cannot fly. They possess thin, graceful hands.
Gyerians are very excitable, extremely nervous, and impatient. They do not care for humans, but get along with elves. They grow and eat nuts, berries, roots, insects, fish, and snails. They are also known for their fascination with bright, shiny objects, and treasure gems and baubles for their appearance rather than their value.
Gyerians live in small settlements built on plains or in wild woods. Their villages are always named Gyer, and are composed of nesting huts woven from straw and branches, daubed with mud. These villages are at best only temporary domiciles, for they migrate east to west every spring, returning in the fall.
Gyerians attack by kicking with their three-toed feet and jabbing with their hooked, beak-like nose. However, most gyerians are cowards and will either babble, flee, or cry. The very nervous ones have been known to sneeze – and little can stand up to the sneeze of a gyerian. If a gyerian sneezes, anyone in front of it must roll less than his or her Dexterity on 1d20 or be bowled over for 1d4 points of damage. She or he must spend one round standing up again.
For every 10 gyerians in a flock, there is also one cockrobin (AC 2; HD 5; Damage 1d6/1d6/2d6). A flock is led by one rooster (AC 1; HD 7; Damage 1d8/1d8/2-16).
Terrain: Open, Woods

And from the MMC

Gyerian
Climate/Terrain: Temperate plain or forest
Frequency: Rare
Organization: Flock
Activity Cycle: Day
Diet: Omnivore
Intelligence: Average (8-10)
Treasure: K (W)
Alignment: Chaotic good
No. Appearing: 2d4
Armor Class: 3
Movement: 15
Hit Dice: 3
THACO: 17
No. of Attacks: 3
Damage/Attack: 1d4 (claw)/1d4 (claw)/2d4 (peck)
Special Attacks: Sneeze
Special Defenses: Nil
Magic Resistance: Nil
Size: S-M (3’-6’ tall)
Morale: Average (8)
XP Value: 120
270 (cockrobin)
1,400 (rooster)

Gyerians – excitable, birdlike humanoids – make their home in the grasslands and forests of Mystara. Although flightless, gyerians are migratory beings that travel in flocks, moving east to west every spring and returning in the fall.
The creatures usually stand 3 to 4 feet tall, but certain specimens may grow as tall as 6 feet. They all have bulging eyes and sharp, hooked beaks. Fine feathers ranging from light tan to deep brown cover their bodies, while their arms sprout longer feathers to give them the appearance of wings. Gyerians possess long, graceful, four-fingered hands and powerful, clawed feet.

Combat: The naturally nervous gyerians never seek out fights Instead, they flee whenever the opportunity presents itself. However, when retreat seems impossible or when their young face a threat, the creatures attack by clawing with their powerful, three-toed feet and jabbing with their hooked, beaklike noses.
While fighting, a gyerian emits a series of loud squeals and cries. Others of its flock (2d4 total) within hearing distance (normally a half mile) come to the aid of their fellow in ld4 rounds, as long as they make a successful morale check.
Additionally, a very nervous gyerian may emit a tremendous sneeze so powerful that anyone in front of the creature must make a Dexterity check or be bowled over for ld4 points of damage. Any such unfortunates then must spend the next round recovering their footing. A gyerian may sneeze any time it feels particularly nervous (even when not in battle!), but it cannot use any other attack in the same round.

Habitat/Society: As social creatures, gyerians live in flocks of 10d4 individuals. Their settlements, simple affairs known as gyer, are composed of nesting huts woven from straw and branches and daubed with mud. Plains gyerians hide their dwellings among tall grasses, while those in the woods secrete them within tall bushes. They build these homes quickly each year, meaning them to last only until migration. Each flock has its own migratory pattern and settlement areas; a gyerian separated from its flock always can find its way back to one of its flock's nesting grounds

The extremely shy gyerians generally avoid contact with other humanoids, particularly humans. However, they get along well with elves, and feel less nervous defiling with humans if elves are present.

Gyerians go through elaborate mating rituals in the early spring. For several weeks, males of the species grow feathers in vivid greens and blues over most of their bodies. During these weeks, the males put on complicated displays ranging from beautiful dances to sparring contests involving two Go five creatures. Only during this time of year do male gyerians go out of their way to attack humans or other humanoids. This behaviour ends when the mating season does.
Female gyerians lay ld4 eggs, which they guard fiercely. The eggs hatch in late summer, producing young that quickly become mobile. The fussy gyerian mothers tend to keep their fledglings no more than a few wingspans from themselves.

Ecology: Gyerians are restless fishers and gatherers that remain constantly on the lookout for the berries, roots, insects, fish, and snails that make up their diet. A particularly hungry gyerian will resort to eating grasses or even hunting rabbits, giant rats, or other small game.
These creatures treasure gems and other shiny objects solely for their pretty appearance. They often fill their homes with such items, and the higher-ranking members of a flock adorn their bodies with shiny rings, necklaces, etc. Their fascination with such objects can become so extreme that, on occasion, a group of gyerians may enter human encampments in search of

Cockrobins
One of every 10 gyerians is a larger specimen known as a cockrobin, a foe more formidable than an average gyerian (AC 2; HD 5; damage ld6/ld6/2d12; size 5+ feet tall).

Roosters
A flock of gyerians always follows a powerful rooster. These leaders are very tall (6 feet) and strong (AC 1; HD 7; damage 1d8/1d8/2d16), and less likely to flee combat (morale 12). With the rooster present, normal gyerians have a morale of 10.

Regards
Mortis
 



Ouch! :lol:

I now have this special ablity:

You Kids Get Off My Damn Lawn (Ex): Once every 1d4 rounds, Shade can bellow this phrase. All humanoids creatures within 60 feet that have not reached adulthood must succeed on a DC X Will save or leave the premises. This is a sonic, mind-affecting, compulsion effect.
 

Shade said:
I now have this special ablity:

You Kids Get Off My Damn Lawn (Ex):
Hang on a minute, I thought you were buying off your LA. :p

Never mind, next year, you'll get the 'Turn down that Damn Noise (Su)' ability. It's a supernatural ability coz you can hear it no matter the volume. :lol:

Regards
Mortis
 

:lol:

Getting back on topic, that sneeze ability is hilarious! Are we still waiting on the module text?
 

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