Converting original D&D and Mystara monsters

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well, i better head this one off before i get jerked around too much.

any other improvements we might want to make?

Gyerian, Cockrobin
Medium Monstrous Humanoid
Hit Dice: 5d8 (22 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +5/+5
Attack: Claw +5 melee (1d6)
Full Attack: 2 claws +5 melee (1d6) and beak +3 melee (2d6)
Space/Reach: 5 ft/5 ft
Special Attacks: Sneeze
Special Qualities: Darkvision 60 ft
Saves: Fort +1, Ref +7, Will +5
Abilities: Str 11, Dex 16, Con 11, Int 8, Wis 13, Cha 10
Skills: Hide +X, Jump +X, Listen +X, Move Silently +X, Spot +X, Survival +X
Feats: Alertness, Multiattack (b), Stealthy


Gyerian, Rooster
Medium Monstrous Humanoid
Hit Dice: 7d8+14 (45 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Base Attack/Grapple: +7/+9
Attack: Claw +9 melee (1d6+2)
Full Attack: 2 claws +9 melee (1d6+2) and beak +7 melee (2d8+1)
Space/Reach: 5 ft/5 ft
Special Attacks: Sneeze
Special Qualities: Darkvision 60 ft
Saves: Fort +3, Ref +8, Will +6
Abilities: Str 14, Dex 16, Con 12, Int 8, Wis 13, Cha 10
Skills: Hide +X, Jump +X, Listen +X, Move Silently +X, Spot +X, Survival +X
Feats: Alertness, Multiattack (b), Stealthy, PLUS ONE
 

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I'd add Multiattack as the extra feat for the rooster.

Should we raise Cha as well, since they are the leaders of the group?

Otherwise, I think we just need skill ranks.
 

Shade said:
I'd add Multiattack as the extra feat for the rooster.

look again. ;) unless you just mean to de-bonusify it?

Shade said:
Should we raise Cha as well, since they are the leaders of the group?

i was thinking that, yes. +2? +4?

Shade said:
Otherwise, I think we just need skill ranks.

allrighty then!
 

I'm as blind as a one-eyed cockrobin! :p

Weapon Finesse could work.

Cha +2 for cockrobins and +4 for roosters is fine by me.

Maybe 1 skill rank each in Spot and Listen for the cockrobin, and 1 each in Spot, Listen, Hide, and Move Silently for the rooster?
 

i'm not sure if we have the gyerian's skill ranks correct in the first place? it should have 6, but i seem to get Hide 1, Listen 2, Move Silently 1, Spot 2, Survival 2; am i missing something?
 

Let's break it down:

Hide +11, (1 rank, +4 size, +4 Dex, +2 Stealthy), Listen +5 (2 ranks, +1 Wis, +2 Alertness), Move Silently +7 (1 rank, +4 Dex, +2 Stealthy), Spot +5 (2 ranks, +1 Wis, +2 Alertness), Survival +3 (2 ranks, +1 Wis)

Yep, 2 ranks too many. Drop Listen and Spot by 1 each?
 

Gyerian, Cockrobin
Medium Monstrous Humanoid
Hit Dice: 5d8 (22 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +5/+5
Attack: Claw +5 melee (1d6)
Full Attack: 2 claws +5 melee (1d6) and beak +3 melee (2d6)
Space/Reach: 5 ft/5 ft
Special Attacks: Sneeze
Special Qualities: Darkvision 60 ft
Saves: Fort +1, Ref +7, Will +5
Abilities: Str 11, Dex 16, Con 11, Int 8, Wis 13, Cha 12
Skills: Hide +6, Jump +4, Listen +5, Move Silently +6, Spot +5, Survival +3
Feats: Alertness, Multiattack (b), Stealthy

A cockrobin is a larger specimen of gyerian, usually at least 5 feet tall. A cockrobin is a more formidable foe than a typical gyerian, and often serves as a flock's defender.

Sneeze (Ex): The save DC for a cockrobin's sneeze is 12.

Gyerian, Rooster
Medium Monstrous Humanoid
Hit Dice: 7d8+14 (45 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Base Attack/Grapple: +7/+9
Attack: Claw +10 melee (1d6+2)
Full Attack: 2 claws +10 melee (1d6+2) and beak +8 melee (2d8+1)
Space/Reach: 5 ft/5 ft
Special Attacks: Sneeze
Special Qualities: Darkvision 60 ft, inspire courage
Saves: Fort +3, Ref +8, Will +6
Abilities: Str 14, Dex 16, Con 12, Int 8, Wis 13, Cha 14
Skills: Hide +7, Jump +6, Listen +5, Move Silently +7, Spot +5, Survival +3
Feats: Alertness, Multiattack (b), Stealthy, Weapon Finesse

A rooster is the leader of a gyerian flock. A rooster is very strong and tall for a gyerian, being about 6 feet in height. A rooster is much less likely to flee from combat, and in fact inspires courage in other gyerians.

Sneeze (Ex): The save DC for a rooster's sneeze is 14.

Inspire Courage (Su): The mere presence of a rooster inspires courage in gyerians (including the rooster himself), bolstering them against fear. To be affected, a gyerian must be within 30 feet and able to see or hear the rooster. The effect lasts for as long as the gyerian remains within 30 feet of the rooster and for 5 rounds thereafter. An affected gyerian receives a +2 morale bonus on saving throws against charm and fear effects. This is a mind-affecting ability.
 
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For CR, I'd stick with the monster advancement rules for Monstrous Humanoids (+1 per 3 HD added), making the cockrobins the same CR as the standard gyerian, and the rooster 1 higher. How about CR 2 (3 for roosters)?
 

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