well, this one shouldn't be so difficult, or so hotly debated.
first, 3 similar sets of OD&D stats:
X1:
Phanaton
Armor Class: 7
Hit Dice: 1-1
Move: 150’ (50’)
Attacks: 1
Damage: 1-6 or by weapon
No. Appearing: 0, 3-18
village 30-300)
Save As: Fighter: 1
Morale: 7
Treasure Type: Nil
Alignment: Lawful
The Phanaton look like a cross between raccoons and monkeys. They are roughly halfling-size and have 4' long tails that can grasp objects, and even manipulate them clumsily. For example, when fighting in the trees, a phanaton will often wrap its tail around a branch for support. In addition, phanatons have membranes of skin stretching from arm to leg, that they can spread and glide from branch to branch. They have a +2 bonus on all saving throws due to their small size and agility.
Phanaton prefer to eat fruits and vegetables, though they may eat meat. They live in tree-top villages built on platforms of wood and woven vines connected by rope bridges. Each village of 30-300 will be a separate clan. They are the allies of treants and dryads, and are friendly with elves. Phanaton are the traditional enemies of aranea, the spider-folk, and will attack them on sight.
For every 30 phanaton, there will be a clan war chief who will have 3 hit dice and at least 15 hit points. He will also have a bodyguard of 2-12 phanaton warriors who fight as 2 hit dice monsters and have 7-10 (1d6 +4) hit points each. For every hundred phanaton, there will be a tribal subchief with 6 hit dice, 30 hit points, and a +1 bonus to all damage rolls. The subchief will have 2-8 (2d4) bodyguards with 3 hit dice and 15 hit points. If 300 phanaton are encountered, there will be a tribal king who has 8 hit dice, 50 hit points, and a +2 bonus to all damage rolls. His bodyguards will be 4 phanaton warriors with 6 hit dice, 30 hit points, and a +1 bonus to all damage rolls.
AC 9:
PHANATON
Armour Class: 7
Hit Dice: 1-1
Move: 90' (30')
glide 150' (50')
Attacks: 1 Weapon
Damage 1-6 or by weapon
No. Appearing: 0 (3-18 – village 30-300)
Save As: Fighter: 1
Morale: 7
Treasure Type: Nil
Intelligence: 8
Alignment: Lawful
XP Value: 5
The phanaton look like a cross between raccoons and monkeys. They are roughly halfling-size and have 4-foot-long tails that can grasp objects and even manipulate them clumsily. For example, when righting in the trees, a phanaton often wraps its tail around a branch for support. In addition, phanaton have membranes of skin stretching from arm to leg, which can be spread to allow them to glide from branch to branch. They have a + 2 bonus on all Saving Throws due to their small size and agility.
Phanaton prefer to eat fruit and vegetables, although they may cat meat. They live in tree-top villages built on platforms of wood and woven vines connected by rope bridges, Each village houses a distinct clan of 30-300 phanatons.
For every 30 phanaton there is a clan war-chief who has 3 hit dice and at least 15 hit points. The war-chief also has a bodyguard of 2d6 phanaton warriors who fight as 2 hit dice monsters, and has 1d6+4 hit dice, 30 hit points, and a +1 bonus to all damage rolls. The sub-chief has 2d4 bodyguards who each have 3 hit dice and 15 hit points. If 300 phanaton are encountered, they are led by a tribal king who has 8 hit dice, 50 hit points, and a +2 bonus to all damage rolls. The king has four phanaton warriors who act as bodyguards, each his 6 hit dice, 30 hit points and +1 bonus to all damage rolls.
Phanaton are the allies of treants and dryads, and are friendly with elves. They are the traditional enemies of aranea, the spider-folk (see page 60), and attack them on sight.
DMR2:
Phanaton
Armor Class: 7
Hit Dice: 1-1 (S)
Move: 90' (30')
Glide 150' (50')
Attacks: 1 weapon
Damage: 1-6 or by weapon
No. Appearing: 0 (3d6; village 3d10x10)
Save As: Fighter: 1
Morale: 7
Treasure Type: Nil
Intelligence: 8
Alignment: Lawful
XP Value: 5
Monster Type: Monster (Rare).
Phanatons look like a cross between raccoons and monkeys. They are roughly the size of halflings and have four-foot-long tails that can grasp objects and even clumsily manipulate them. For example, when fighting in the trees, a phanaton often wraps its tail around a branch for support.
In addition, phanaton have membranes of skin stretching from arm to leg, which can be spread to allow them to glide from branch to branch. They have a + 2 bonus on all saving throws due to their small size and superior agility.
Phanatons are omnivores. They prefer to eat fruit and vegetables, although they may eat meat. They find spiders particularly delicious. They live in treetop villages built on platforms of wood and woven vines connected by rope bridges. Each village houses a distinct clan of 30-300 phanatons.
For every 30 phanatons there is a clan warchief who has 3 Hit Dice and at least 15 hit points. The warchief also has a bodyguard of 2d6 phanaton warriors who fight as 2 Hit Dice monsters, and have 1d6+4 Hit Dice, 30 hit points, and a +1 bonus to all damage rolls.
If 300 phanatons are encountered, they are led by a tribal king who has 8 Hit Dice, 50 hit points, and a +2 bonus to all damage rolls. The king has four phanaton warriors who act as his loyal bodyguards. Each phanaton bodyguard has 6 Hit Dice, 30 hit points and a +1 bonus to all damage rolls.
Phanaton are the allies of treants and dryads, and are usually quite friendly with elves. They are the traditional and instinctive enemies of araneas, the spider-folk, and attack them on sight.
Terrain: Jungle.