Converting original D&D and Mystara monsters

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There's also a 3rd party stab at the Thoul in the Blackmoor Campaign Setting book from Goodman/Zeitgeist.

Dunno if this has been done/falls into the "Castle Amber" category, but the Living Statue was always an iconic monster for me back in the Basic Set days. I'm kind of shocked it hasn't shown up in a WotC monster book yet...

One of my other favorites was the drakes (shapechanging reptilian fey are always neat). Good stuff there.
 

In an effort to get this thread moving again, I started going through the 2E Mystara MC. I wrote up brief descriptions of creatures I'd like to convert for those who are unfamiliar with them:

Actaeon: 11 HD, N - elk centaur, breath weapon turns victims into animals, summons woodland creatures,

Agarat: 4 HD, CE - ghoul-like undead, has energy draining scream

Ash Crawler: 3 HD, N - burrowing fire creature with clamping jaws

Baldandar: 6 HD, NE - shapeshifting humanoids with a poisonous bite and magic

Bhut: 7 HD, LE - shapeshifting humanoids with a numbing bite

Coltpixy: 3 HD, CN - unicorn-like pony

Crone of Chaos: 6 HD, CE - relative of the hag that controls animals

Darkhood: 13 HD, NE - undead that feeds on fear

Darkwing: 3 HD, NE - flying humanoids that hunt at night


If you're looking for more info on each of these, there are 3.0 conversions at the Vaults of Pandius
 



Shade said:
Excellent! I've always liked the Actaeon. :cool:

they even had an Ecology Of article - a rarity for non-AD&D monsters. :) want to start with this fella then?
 




I thought I would make a start on the Actaeon.

I put the Strength that high to reflect the +6 damage of the original as well as it's carrying capacity in OD&D.

I replaced the monstrous humanoid's darkvision with low-light vision as it seems more fitting, not sure if it's legal though, any precedents?

Well here it is so far:

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Actaeon (Elk Centaur)
Type: Large Monstrous Humanoid
Hit Dice: 11d8+22 (71 hp)
Initiative: +1
Speed: 40 ft.
Armor Class: 16 (+1 Dex, -1 Size, +6 Natural) Flat-footed: 15 Touch: 10
BAB/Grapple: +11/+21
Attack: Large Spear +17 melee (2d6+6) or Gore +17 melee (2d6+3)
Full Attack: Large Spear +17/12/7 melee (2d6+6) and Gore +12 melee (2d6+3)
Face/Reach: 10 ft./10 ft. (15 ft. with spear)
Special Attacks: Breath Weapon, Summoning
Special Qualities: Camouflage, Low-light vision.
Saves: Fort:+5 Ref:+8 Will:+8
Abilities: STR:23 DEX:12 CON:14 INT:14 WIS:13 CHA:11
Skills: Handle Animal +5, Hide +5, Knowledge (Nature) +12, Listen +12, Move Silently +6, Spot +12, Survival +11
Feats: Alertness, Endurance, Improved Natural Attack (Gore), Track

Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 07
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +2
--------------------------

Any thoughts/comments?

Regards,
Mortis
 

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