ah, here we go.
first off, here are all the old stats:
D&D Master Set:
Actaeon
Armor Class: 3
Hit Dice: 11**
Move: 150' (50')
Attacks: 2 spears/1 antler or breath
Damage: 7-1217-12/2-16
No. Appearing: 0
Save As: Cleric: 11
Morale: 10
Treasure Type: B
Alignment: Neutral
XP Value: 2,700
The actaeon is a protector of woodland creatures. Each is manlike, but 9' tall, with the head and antlers of an elk. This solitary creature can camouflage itself perfectly (as if invisible) in light or dense woods. When angered by the wanton slaying of woodland creatures (or similar vile acts), the actaeon springs out of hiding, usually with surprise (1-5 on 1d6). Large wood and bone spears are often used.
It has a powerful breath weapon that can he used once per day, filling a 10'x 10'x 10' cube; each victim within it must "lake a Saving Throw vs. Dragon Breath or be polymorphed into a normal forest creature (owl, squirrel, deer. etc,). It' the saying throw is made. the transformation stiff occurs, but lasts for only 24 hours,
Once per day an actaeon may summon woodland creatures to assist it; 1-6 creatures arrive in 1-4 turns. Choose or randomly determine the types of creatures appearing. 1-boar, 2-bear, 3-centaur, 4-griffon, 5-lizard (chameleon), and/or 6-treant. An acteon sometimes works with a druid to preserve the safety of the woods, especially if a dangerous threat is involved.
D&D Rules Cyclopedia:
Actaeon (Elk Centaur)
Armor Class: 3
Hit Dice: 11** (L)
Move: 150' (50')
Attacks: 2 spears/1 antler or breath (special)
Damage: 1d6 +6/1d6 +6/2d8
No. Appearing: 0 (1)
Save As: C11
Morale: 10
Treasure Type: B
Intelligence: 12
Alignment: Neutral
XP Value: 2,700
Monster Type: Monster (Rare).
This solitary creature is a protector of woodland creatures. The actaeon is 9' tall, with the arms, torso, and facial features of a human but the antlers and lower legs of an elk; its whole body is covered with brown elklike hide.
It can camouflage itself perfectly (as if invisible) in light or dense woods. When angered by the wanton slaying of woodland creatures (or similar vile acts), the actaeon springs out of hiding, usually with surprise (1-5 on 1d6). It often uses large wood and bone spears to punish or slay the defilers of the woods.
It has a powerful breath weapon that can be used once per day, filling a 10' x 10' x 10' cube; each victim within it must make a saving throw vs. dragon breath or be polymorphed into a normal forest creature (owl, squirrel, deer, etc.). If the saving throw is successful, the transformation still occurs, but lasts for only 24 hours.
Once per day an actaeon may summon woodland creatures to assist it; 1d6 creatures arrive in 1d4 turns. Choose or randomly determine the types of creatures appearing:
I boar
2 bear
3 centaur
4 griffon
5 lizard (chameleon)
6 treant
Actaeons are members of the woodland community along with centaurs, dryads, etc. They are sufficiently bold and rare that they are renowned heroes of these forest folk. Actaeon sometimes work with druids to preserve the safety of the woods, especially if a dangerous threat is involved.
There can be actaeon spellcasters; see "Monster Spellcasters" on page 215.
Terrain: Woods.
Load: 3,000 cn at full speed; 6,000 cn at half speed.
Mystara Monstrous Compendium:
Actaeon
CLIMATE/TERRAIN: Temperate Forest
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Herbivore
INTELLIGENCE: Very (11 - 12)
TREASURE: P (B)
ALIGNMENT: Neutral
NO. APPEARING: 1
ARMOR CLASS: 3
MOVEMENT: 15
HIT DICE: 11
THAC0: 9
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1d6+6 (spear) / 1d6+6(spear) / 2d8(antlers)
SPECIAL ATTACKS: Polymorph breath, summoning
SPECIAL DEFENSES: Camouflage
MAGIC RESISTANCE: Nil
SIZE: L (9' tall)
MORALE: Champion (15)
XP VALUE: 4,000
A solitary being, the actaeon is a protector and hero among woodland creatures. Some Mystarans call it an "elk centaur" because, like a centaur, in 9-foot-tall body combines human and animal elements. The actaeon has the torso, arms, and facial features of a human, but the antlers and lower legs of an elk. Brown, elk-like hide covers its entire body.
Elk centaurs speak their own language and the sylvan woodland tongue. Some also speak Common.
Combat: In combat these creatures are formidable, boasting a number of special ticks and abilities. It is no wonder that other intelligent forest beings regard them with awe.
The actaeon can camouflage itself perfectly (as if invisible) in light or dense woods. When angered by the wanton slaying of woodland creatures (or similar vile acts), it springs out of hiding, usually with surprise (opponents suffer a -5 penalty to their surprise rolls).
This fearsome creature attacks with large spears made of "mod and bone, and gores enemies with its antlers. Its incredible speed enables it to make two spear attacks per round. Given its massive strength and the great size of the weapons, each spear inflicts 1d6 + 6 points of damage.
A powerful magical breath weapon complements the actaeon's other capabilities. Once per day, it can breathe out a warm, greenish mist, filling a 10 x 10 x Barefoot cube; anyone within it must make a saving throw vs. breath weapon or be polymorphed into a common forest creature, taking on the creature's intelligence and habits as well as its looks. ("Common" forest creatures include owls, squirrels, deer, boars, and the like) This change is permanent unless countered by another polymorph spell, or by dispel magic cast at 12th level or higher. If the saving throw is successful, the transformation still occurs, but it lasts for only 24 hours. The breath weapon can be used once per day.
Also once per day, the actaeon can summon woodland creatures to assist it; 1d6 creatures arrive in 1d4 turns. Choose from the list below or roll 1d6 to determine the creature type at random.
As if the numerous aforementioned powers weren't enough, a few venerable actaeons are druids of up to the 9th level ability, though such individuals are quite rare.
Habitat/Society: Actaeons live alone except during the mating season, which occurs in the spring of every third year. The following autumn, a female gives birth to a single fawn. The fawn remains with her through the winter, learning the basics of survival: how to forage for bark and twigs, how to shape spears and other basic tools, and how to use sharpened sticks and bones to dig edible roots from the ground beneath the snow. Many fawns starve or freeze during their first winter, or fall prey to an attack. Survivors set out on their own come spring, each pursuing its own solitary existence.
Actaeons have an eye for treasure; they collect small hoards in secure, well-hidden locations, such as the hollow trunk of a fallen tree or beneath a rock. As intelligent creatures, they know others also value coins and jewels. Actaeons often trade their riches for tools and-if nature is harsh-for food in the dead of winter.
Ecology: Actaeons belong to the woodland community that includes centaurs, dryads, and similar creatures. Because actaeons are bold and rare, other forest folk consider them heroes. Actaeons sometimes work with druids to preserve the safety of the woods, especially to thwart a serious danger.
Actaeon Woodland Creature Summoning Table
Roll Creature
1 Boar
2 Bear
3 Centaur
4 griffon
5 lizard (chameleon)
6 treant