Converting original D&D and Mystara monsters

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Mortis said:
I was rather worried myself with Strength 23, I suppose if it uses it's spear two-handed them it's Strength could go down to 18. Then again, in OD&D, it could carry up to 6000 coins (or 600 lbs) and move at half speed - so that fits in with 3.5's maximum load of 600 lbs for Strength 23.

Oops! Completely forgot aboutit being 'Large' (actually it was pointed out to me on this thread, it's Str could go down to 18 and still carry 600 lbs and also, if using the spear two-handed, still get +6 to damage.

Regards,
Mortis
 

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no need to decrease his strength any - i like your original estimation. :)

here's what i had meant about adapting from the haste spell:
"When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation." and maybe the parenthetical stipulations right after that.
 



Alacrity (Su): Once per round, the mithral golem may take an extra standard action (either before or after its other actions in the round).

The monster of legend can act as if permanently hasted.

I know there are more, but I can't find 'em at the moment.
 

i don't know if i like that so much as what i posted... there doesn't seem to be any evidence that they act as if hasted, only that they get an extra attack per round because they are quick.
 

Yeah, I swear there's a critter with the ability you describe, but I'm at a loss finding it now. :\

How about...

Arboreal Alacrity (Su): When making a full attack action, an actaeon may make one extra attack with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon.
 

good enough. :)

back to what i was saying before...

BOZ said:
I checked out the links to other conversions that Mortis posted. Including his suggestions above, we have some ideas to start with:

Dex ranges from 12-15; Con ranges from 12-16; Wis ranges from 12-15; and Cha ranges from 11-14.

I see one with a suggestion for Scent as an SQ.

Possible skills: Concentration, Handle Animal, Hide, Intimidate, Knowledge (nature), Listen, Move Silently, Search, Spot, Survival

Possible feats: Alertness, Cleave, Endurance, Great Cleave, Improved Initiative, Improved Natural Attack (Gore), Power Attack, Skill Focus (Knowledge [nature]), Track, Weapon Focus (spear)

Languages: Common, Sylvan, possibly the druidic language

Skill bonuses: possibly a Hide bonus (although maybe something like the ranger camouflage ability is more appropriate). Maybe some bonuses to Handle Animal, Move Silently (in woods), and Survival.
 

Another version of the Actaeon has been posted recently here

BOZ said:
Dex ranges from 12-15; Con ranges from 12-16; Wis ranges from 12-15; and Cha ranges from 11-14.

I originally had Dex as 12 but on reflection I would up it to 14
Con I would keep as 14, and Wis at 13.
I would also be tempted to up Cha from 11 to 12 or 13.

I see one with a suggestion for Scent as an SQ.
Not sure the reason for this so I suggest we drop it.

Possible skills: Concentration, Handle Animal, Hide, Intimidate, Knowledge (nature), Listen, Move Silently, Search, Spot, Survival

Don't know if it really needs Concentration, but the others are all good skills for it to have.

Possible feats: Alertness, Cleave, Endurance, Great Cleave, Improved Initiative, Improved Natural Attack (Gore), Power Attack, Skill Focus (Knowledge [nature]), Track, Weapon Focus (spear)

I think we've pretty much decided that Improved Natural Attack is not needed. :D
I've gone for Alertness, Endurance, Power Attack, Track, Weapon Focus (Spear)

Languages: Common, Sylvan, possibly the druidic language

Skill bonuses: possibly a Hide bonus (although maybe something like the ranger camouflage ability is more appropriate). Maybe some bonuses to Handle Animal, Move Silently (in woods), and Survival.

I vote for the ranger's camouflage ability, and give it a +4 racial bonus to Move Silently (in woods) and SUrvival and a +2 racial bonus to Handle Animal.

Regards,
Mortis
 

Mortis said:
Another version of the Actaeon has been posted recently here

cool. :) the ability scores all exceed our ranges, so I'm not going to stick with them.

Mortis said:
I originally had Dex as 12 but on reflection I would up it to 14
Con I would keep as 14, and Wis at 13.
I would also be tempted to up Cha from 11 to 12 or 13.

so maybe Str 23, Dex 14, Con 14, Int 12, Wis 13, Cha 12 ?

Mortis said:
Don't know if it really needs Concentration, but the others are all good skills for it to have.

for summoning maybe?

Mortis said:
I've gone for Alertness, Endurance, Power Attack, Track, Weapon Focus (Spear)

that seems like a good enough combination. One would have to be dropped or made bonus.
 

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