Converting original D&D and Mystara monsters

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A few comments. :)
BOZ said:
Fey? Outsider? Humanoid?
I see them as being Fey, or as a remote possiblity Outsider.

Speed: 40 ft (8 squares)
I don't think you can use the Move value unaltered. IIRC the base speed for humans was 40 feet in BD&D (I must check that out).

Special Attacks:
spells (12th level caster) Sorcerer? or Illusionist?
illusion +5? Bonus to Save DC? Bonus to Concentration checks to maintain?
summon silver warrior - "...they will usually send 1d6 silver warriors for the duration of one battle or one quest..." Is this too powerful?

Special Qualities:
clairvoyance
morale bonus Bonus to attack/damage, saves vs fear?

Abilities: Str 10-12, Dex 15-17, Con 9-11, Int 19, Wis 15-19, Cha 16-20
Skill: Concentration, Diplomacy, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Spellcraft, Spot, Use Magical Device Some of?, All?, Others?
Feats: 4 Weapon Finesse?, Spell Focus (conjuration)?, Augment Summoning?, Metamagic feats?

Regards,
Mortis
 
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as to the movement, i think some time ago, we figured out that the second number in parenthesis translated to be roughly equal to 3E movements, give or take a little. if you have some insight into that being wrong, please share. :) not all basic D&D critters had 2E conversions that we can look at for comparison on the easy speed conversion chart...
 

BOZ said:
we figured out that the second number in parenthesis translated to be roughly equal to 3E movements, give or take a little.
It's certainly the easiest way and shouldn't make much difference in the long run, but I'll still check what the base human/elf etc speed was in the Rules Cyclopedia when I get home.

I hope I'm right, otherwise, it's a large helping of humble pie. :D

Regards,
Mortis
 


Add another vote for fey. :)

I think these critters should cast spells as wizards, since they are somewhat elf-like, and elves' favored class is wizard.
 

fey is unanimous then. ;) i was also thinking Outsider (Native), but fey is just fine. they are *very* elf-like, and i agree with wizard being the preferred class.
 


BOZ said:
OK, i'll leave that up to you then. ;)

Right then, it appears I was right... and wrong! :lol:

Yes the standard movement for humans was 120' (40'), but the rounds were 10 seconds long. So 'technically' the 3.5e movement conversion should be 60% (24 ft.) of the BD&D rate. The standard 3.5e rate of 30 ft. is, obviously, 75% of the BD&D rate so we have a number of options.

  1. The unmodifed BD&D rate - The easiest option
  2. 60% of the BD&D rate - The most 'accurate' option
  3. 75% of the BD&D rate - The 'official' option

Code:
[U]Other movement rates[/U]
(for comparison)
[B]Creature      BD&D      3.5e[/B]
Basilisk       20'       20'
Centaur        60'       50'
Chimera        40'       30'
(flying)       60'       50'
Ghoul          30'       30'
Minotaur       40'       30'
Owlbear        40'       30'
Purple Worm    20'       20'

So what do you think?

Regards,
Mortis
 
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Shade said:
I like the following ability scores:

Str 11, Dex 17, Con 10, Int 19, Wis 17, Cha 20
They work for me too, they're all in the ranges I was thinking of. :D

Anyone else?

Regards,
Mortis
 

if they moved at the same rate as humans, then we might as well keep them at human speed. that's the easiest answer. ;)
 

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