Converting original D&D and Mystara monsters

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Damn! Looks like I've lost both polls. :)

Mortis said:
As an aside should we include a brief write-up of Pflarr as a deity?

BOZ said:
sure, feel free to expand that section. i don't want to go into great detail on it though, just enough to give us a feel of what the hutaakans' involvement with him would entail.

After reading the 'Hutakkans in Mystara' section, I don't think we really need add anything other than Pflarr's granted Domains, how about (borrowing from Marco's write-up):

Domains: Knowledge, Magic, Protection, (Sun ?)

Incidentally if you can read Italian you may want to take a look at Marco's Immortal Codex.

Regards
Mortis
 

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Mortis said:
Damn! Looks like I've lost both polls. :)

Hang in there...I've lost more of them than I've won. ;)

Mortis said:
After reading the 'Hutakkans in Mystara' section, I don't think we really need add anything other than Pflarr's granted Domains, how about (borrowing from Marco's write-up):

Domains: Knowledge, Magic, Protection, (Sun ?)

Looks good. Sun is fine, too, but I think the three would suffice.
 

Shade said:
Hang in there...I've lost more of them than I've won. ;)
I'm doing OK in the creature-by-poll poll's ;)

Looks good. Sun is fine, too, but I think the three would suffice.
Three's fine. I included Sun because it was the closest to the Mystara specific (or non SRD) Energy domain.

Regards
Mortis
 

Mortis said:
Damn! Looks like I've lost both polls. :)

the court of public opinion has declared that they don't agree with you. ;)

that doesn't make you a bad person or anything, though. :)


so, what other items need resolution?
 

Aspect of BOZ said:
so, what other items need resolution?
I think its done, just update the homebrew with the new speed and weight range. Add the Domains to the racial traits and I think we're done.

Oh and remove the X in special attacks. ;)

I don't think we need to do the priest and commoner variants. Anyone else have an opinion on that?

Regards
Mortis
 

Mortis said:
I don't think we need to do the priest and commoner variants. Anyone else have an opinion on that?

Agreed. Now, if we follow the MMIV format, we'll need to do at least four different class progressions. ;)
 

there are a few minor bits in there that need resolution, let's just say it's nothing that we couldn't resolve quickly today. ;) updated, BTW.
 

Skills: Craft (any?) +2, Hide +7, Knowledge (religion) +2, Move Silently +7
Feats: Stealthy

Craft (any) works for me.

Organization: Solitary, pair, "group" (5-8), band (11-20 plus 2-5 2nd-level clerics), or "tribe" (20-200 plus (50+)% noncombatants, plus 1 1st-level warrior per 10 adults, and X# Xth-level clerics(/rogue?) )

I'd change "group" to "patrol", "band" to "sect", and "tribe" to "congregation" to reflect their religious-focused society.

50% noncombatants seems fine.

1 4th-level cleric per 50 adults and 1 8th-level cleric leader?

Do we want to retain the titles of shaman and wokani (8th-level and 4th-level, respectively)?
 

Shade said:
Do we want to retain the titles of shaman and wokani (8th-level and 4th-level, respectively)?

depends. are those specific classes from OD&D/Hollow World, or are they merely just titles?


about the only other thing i notice missing is the Bonus Languages.
 

Aspect of BOZ said:
depends. are those specific classes from OD&D/Hollow World, or are they merely just titles?

Specific classes. But that doesn't mean we can't translate them into their closest core equivalents, eh? :)

Aspect of BOZ said:
about the only other thing i notice missing is the Bonus Languages.

I'm a bit stuck on this one.
 

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