Converting original D&D and Mystara monsters

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Shade

Monster Junkie
freyar said:
Also, see invisibility would be good, since the first description gives them that at will.

I gave 'em the same ability as the hydrax:

See Invisibility (Ex): An elemental of law can constantly see invisible creatures as if under the effects of a see invisibility spell.
 

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Mortis

First Post
Companion Set said:
It is immune to poison, normal weapons, all 1st and 2nd level spells, and to all attacks based on air.

Mystara MC said:
Krysts are immune to all earth-based attacks and...remain very vulnerable to air-based attacks, suffering double damage from them.

Shade said:
Immunity to spells and effects with earth descriptor?

Vulnerability (+50% damage) to effects with the air descriptor?
Again the contradiction between editions :)

So we go for whatever is 3.5e standard again?

Regards
Mortis
 


Shade

Monster Junkie
Skills: 24
Diplomacy, Knowledge skills?

Feats: 4
Earth elemental feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack

Since these fellas are more pacifistic at most times, maybe Negotiator?
 

Shade

Monster Junkie
How about...

Diplomacy 6, Knowledge (the planes) 8, Sense Motive 6, Spot 4

Feats: Alertness, Improved Initiative, Negotiator, Power Attack
 


Shade

Monster Junkie
Challenge Rating: x

Treasure: None?

Advancement: 10-18 HD (Medium); 19-27 HD (Large)?

A typical kryst is 6 feet in diameter and weighs around x pounds.
 

freyar

Extradimensional Explorer
Shade said:
Challenge Rating: x

Treasure: None?

Advancement: 10-18 HD (Medium); 19-27 HD (Large)?

A typical kryst is 6 feet in diameter and weighs around x pounds.

CR 7-8?

I guess no treasure is ok, though they have communities. Maybe 50% gems or something?

Advancement looks good.

Hmmm. 6ft of crystals? 1000lb? Medium earth elementals are 750lb, so maybe that's a good value.
 

Shade

Monster Junkie
Since it only has 1 HD more than a Medium earth elemental, and only a few slightly combat-altering powers, maybe CR 6?

I agree with all the rest.

Updated Homebrews.
 

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