Converting prehistoric creatures


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Would it make sense to cut the advancement down a bit, since they're pretty much just a down-sized version of another critter?

Other than that, the stats seem done.

Paraphrasing tactics from the megatherium:

When pressed into combat, a mylodon charges into battle, trampling as many opponents as possible. Once surrounded, it will pin down its nearest foe while clawing at other enemies.
 


but not DR for them. Especially since the larger megatherium lacks it.
Hmm... I''m tempted to give them DR 4/steel in Hollow World. That way the natives wooden/bone/bronze weapons would have a job getting through the hide but 'new technology' would have a better chance.

Of course, I'd then have to add it to their large cousin. ;)

Regards
Mortis
 

Hmm... I''m tempted to give them DR 4/steel in Hollow World. That way the natives wooden/bone/bronze weapons would have a job getting through the hide but 'new technology' would have a better chance.

That's a bit iffy. Material based DR is for creatures with a particular vulnerability to a material, like a werewolf's susceptibility to silver weapons.

DR 4/steel would mean the Sloth gets that DR against weapons of harder materials, such as mithral or adamantine!

If you want to make it resistant to softer materials you'd need something equivalent to "DR/hardness 10+", so wood (hardness 5) or stone (hardness 8) don't cut it.
 

Not such a fan of DR for this one myself. Unless we really want to say its hide is thick enough it gets DR X/-.
 



Yes, I have to agree with that.

So, we've just got the question of changing the Advancement (I proposed a Rhino's 9-12 HD (Large); 13-24 HD (Huge) for them) and setting the Challenge Rating.

CR wise it's not that bad, maybe a 6?

Hold on, shouldn't its claw damage be 1d6+4? A 2d4 weapon usually downsizes to 1d6, not 2d3.
 


Into the Woods

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