Vermin somehow just slipped my mind in the shock of seeing aberration! I'd go with Int - (not Int 0!) vermin myself.
I'm all for mindless vermin as well.
That seems a reasonable start. I'd lean toward amphibious/water dependency over hold breath, but might be convinced otherwise.
Yohoia ... has two four-fingered “hands” instead of the pincer. When hunting small prey, Yohoia spears its quarry on the fingertips, then folds its arm back to bring the food to its mouth.
I am assuming that the finger-spines themselves have some flexibility, enabling Yohoia to grab items too large to be conveniently speared. If it grabs a man-sized character, it may yank off a piece of gear, such as a wand, dagger, pouch, or holstered pistol. PCs trying to keep the thing from making off with their gear should make the same strength rolls as listed above for breaking free from Opabinia’s grasp. (The Opabinia’s is strong enough to yank a man off his feet and hold him under until he drowns. A trapped AD&D character must roll a strength check on 1d20 to escape.)
Didn't we come up with a "thieving strike" ability for a prior conversion?
By the way, I came across a paper today about a prehistoric Jamaican ibis that appears to have had nunchuks for wings. "We propose that the elongate forelimb and massive hand functioned in combat as a jointed club or flail."
A dire version of Xenicibis xympithecus should make an nice monster...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.