Shade
Monster Junkie
We might as well get this one off the docket:
Mammal HD AC #App. #Att Dmg/Att MV XP Value Notes
Opossum 1-3 hp 10 1-8 1 1 4 7
Opossum are woodland marsupials with good hearing.
Originally appeared in Monstrous Compendium Volume Two (1989).
We can probably just downsize this...
Dire Opossum
Medium-size Animal
Hit Dice: 3d8+6 (20 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft., climb 20 ft.
AC: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Attacks: Bite +5 melee
Damage: Bite 1d6+1 plus disease
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Disease
Special Qualities: Scent
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 13, Dex 17, Con 14, Int 1, Wis 12, Cha 8
Skills: Hide +8, Listen +5, Move Silently +9
Feats: Weapon Finesse (bite)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Nearly five feet long, dire opossums often hide, waiting for food to come within reach. A successful Spot check (opposed by the opossum's hide check) reveals the gleaming reflection of the opossum's eyes.
Combat
Disease (Ex): Filth fever bite; Fortitude save (DC 12); incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.
Source: Dungeon Magazine #91, p.61.
Mammal HD AC #App. #Att Dmg/Att MV XP Value Notes
Opossum 1-3 hp 10 1-8 1 1 4 7
Opossum are woodland marsupials with good hearing.
Originally appeared in Monstrous Compendium Volume Two (1989).
We can probably just downsize this...
Dire Opossum
Medium-size Animal
Hit Dice: 3d8+6 (20 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft., climb 20 ft.
AC: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Attacks: Bite +5 melee
Damage: Bite 1d6+1 plus disease
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Disease
Special Qualities: Scent
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 13, Dex 17, Con 14, Int 1, Wis 12, Cha 8
Skills: Hide +8, Listen +5, Move Silently +9
Feats: Weapon Finesse (bite)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Nearly five feet long, dire opossums often hide, waiting for food to come within reach. A successful Spot check (opposed by the opossum's hide check) reveals the gleaming reflection of the opossum's eyes.
Combat
Disease (Ex): Filth fever bite; Fortitude save (DC 12); incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.
Source: Dungeon Magazine #91, p.61.