Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Rest Abilities into the Monster Recharge System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8241563" data-attributes="member: 5889"><p>So I had a thought for a more dynamic kind of game with greater power usage.</p><p></p><p>In the normal game, battle dyanamics are shaken up by the available resources. Either the players are low on abilities, or are choosing to consciously hold them back.</p><p></p><p>That is a fine dynamic, but I was thinking of trying one where its more the frequency of abilities is the dynamic, instead of whether you have low or high resources. So I went to the system that already does that, the monster recharge system.</p><p></p><p>The simple change is as follows:</p><p></p><p><strong>Short Rest Abilities: </strong>Convert into a (5,6) recharge. Example:</p><p></p><p>Action Surge -> Action Surge (5,6). This means just like in the core rules, the fighter can roll a check each round to see if he recovers each ability. I would make all recharges 5,6 for ease of use.</p><p></p><p><strong>Long Rest</strong>: Each hour, a spellcaster recovers 1d6 levels of spells, and gains all spell slots on a long rest. So a 2 on the roll could recharge a 2nd level spell, or 2 1st levels.</p><p></p><p></p><p>So the short rest one seems simple and easy, but I could use more thoughts on the long rest idea. Is 1d6 the right number, is 1 hour the right duration, etc. My gut is that this makes short rest abilities way too good, and I'll need to counterbalance. It also requires a rework of the warlock, so please ignore the warlock for this discussion for the moment.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8241563, member: 5889"] So I had a thought for a more dynamic kind of game with greater power usage. In the normal game, battle dyanamics are shaken up by the available resources. Either the players are low on abilities, or are choosing to consciously hold them back. That is a fine dynamic, but I was thinking of trying one where its more the frequency of abilities is the dynamic, instead of whether you have low or high resources. So I went to the system that already does that, the monster recharge system. The simple change is as follows: [B]Short Rest Abilities: [/B]Convert into a (5,6) recharge. Example: Action Surge -> Action Surge (5,6). This means just like in the core rules, the fighter can roll a check each round to see if he recovers each ability. I would make all recharges 5,6 for ease of use. [B]Long Rest[/B]: Each hour, a spellcaster recovers 1d6 levels of spells, and gains all spell slots on a long rest. So a 2 on the roll could recharge a 2nd level spell, or 2 1st levels. So the short rest one seems simple and easy, but I could use more thoughts on the long rest idea. Is 1d6 the right number, is 1 hour the right duration, etc. My gut is that this makes short rest abilities way too good, and I'll need to counterbalance. It also requires a rework of the warlock, so please ignore the warlock for this discussion for the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Rest Abilities into the Monster Recharge System
Top