Skills, spells, and feats should be fine.
Let's go with Any land or space for the environment.
Thoughts on the org?
Oh, and I just noticed something - "They turn as “Special”, and cannot be disrupted".
Shall we use that?
Give them a SQ that turn undead can turn 'em but not destroy them?
Suggested environment is fine.
+6 turn resistance? Do you think that makes them tough enough to destroy? I don't necessarily object to the "no destroying" SQ you propose, but I don't know if this is something other undead in AD&D got often that is dropped in 3.X.
Zombie Rafts sound fun!![]()
OK, I think that argues for the "partial immunity" of no destruction, since it's a unique ability and there's no precedent for dropping it. How would that read? Something like this?
Resilient Undead (Su): Undead Old Masters are difficult to turn. They have +6 turn resistance and cannot be destroyed by uses of turn undead.
Yeah, +4 turn resistance should do it upon reflection. That's all liches and vampires get, after all.