Well, a gelatinous cube doesn't have to stop during an Engulf attack. Why not just allow the gammaroid to move over opponents, slamming them, and only being forced to stop if they encounter a large enough object?
Okay, that one post (with KE) made me laugh. Great, great stuff.
Totally agree with it able to keep going.
I like the idea of just using Break DCs by ship sizes (keel length, I presume?). Using spelljamming ships without much in the way of rules and context would probably be less helpful.
Vessel Type | Length (feet) | Length (squares) | Break DC | vs. Length |
Rowboat | up to 12 | 2 squares | 20 | ½squares+19 |
Keelboat | 50-75 | 10-15 squares | 23 | ½squares+15½-18 |
Longship | 75 | 15 squares | 25 | ½squares+17½ |
Sailing Ship | 75-90 | 15-18 squares | 25 | ½squares+16-17½ |
Warship | 100 | 20 squares | 27 | ½squares+17 |
Galley | 130 | 26 squares | 30 | ½squares+17 |
I also like 1/10th the weight of a gammaroid (200,000 tons! LOL). I will laugh if something like that ever comes up in a game. Epic. (Dwarven flying citadel vs. gammaroid, I guess...)
Given that the gammaroid has a Str bonus of +32, it hardly seems useful to list anything smaller than 75 ft in length, though I guess I don't mind just saying DC 18+1 per 10 ft length.
I agree about using "Breach" - I like that.
The ability looks good, but entirely redundant. With a Str bonus of +32, it'll hole everything. I guess - in practice - it's really more for a chance of 'destroying' the ship.