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*Dungeons & Dragons
Converting the Dukes of Hell
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<blockquote data-quote="Shade" data-source="post: 3388076" data-attributes="member: 287"><p>Alternate Form (Su): Amduscias can shift between his humanoid, unicorn, and wolf forms as a standard action. In humanoid form, he cannot ..., but he can use .... In unicorn form, he cannot ..., but he can use .... In wolf form he cannot ..., but he can use .... </p><p></p><p>Amduscias remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does Amduscias revert to any particular form when killed. A true seeing spell reveals all forms simultaneously.</p><p></p><p></p><p></p><p>Relevant stats from unicorn to modify as we see fit:</p><p></p><p>Large</p><p>Speed: 60 ft. (12 squares)</p><p>Attack: Horn +11 melee (1d8+8)</p><p>Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Abilities: Str 20, Dex 17, Con 21</p><p></p><p>Bleeding Wounds (Ex): A wound from a Amduscias's gore attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple gore wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).</p><p></p><p>Use this?</p><p></p><p>Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of Amduscias at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p><p></p><p></p><p></p><p></p><p>Two-Weapon Fighting and possibly ITWF or GTWF as feats or bonus feats?</p><p></p><p>Gains bite attack that deals X damage.</p><p></p><p></p><p></p><p>Should we base this form on a wolf or dire wolf before modifications?</p></blockquote><p></p>
[QUOTE="Shade, post: 3388076, member: 287"] Alternate Form (Su): Amduscias can shift between his humanoid, unicorn, and wolf forms as a standard action. In humanoid form, he cannot ..., but he can use .... In unicorn form, he cannot ..., but he can use .... In wolf form he cannot ..., but he can use .... Amduscias remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does Amduscias revert to any particular form when killed. A true seeing spell reveals all forms simultaneously. Relevant stats from unicorn to modify as we see fit: Large Speed: 60 ft. (12 squares) Attack: Horn +11 melee (1d8+8) Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Abilities: Str 20, Dex 17, Con 21 Bleeding Wounds (Ex): A wound from a Amduscias's gore attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple gore wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on). Use this? Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of Amduscias at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. Two-Weapon Fighting and possibly ITWF or GTWF as feats or bonus feats? Gains bite attack that deals X damage. Should we base this form on a wolf or dire wolf before modifications? [/QUOTE]
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